Forgetting science (random tech lost)
Posted: Sun Aug 02, 2015 1:31 pm
"There's no need to reinvent the wheel". Oh wait... is that so?
The option I propose is for slowing down global scientific advance, as well as for randomizing the game: every X turns (this factor is chosen by a player or a scenario designer), randomly chosen civilization forgets random technology. Example: if the factor is set to 100, every 100 turns the program chooses one Civ and removes one technology from its tech tree, so: after 100 turns, the Egyptians needs to reinvent the alphabet, and after another 100 turns, Aztecs needs to discover diplomacy once again. If the factor is set to 20, every 20 turns somebody forgets something, which slows down the global scientific advancement significantly (of course, it depends on the number of civs in the game). With factor 3 or 5, all civilizations would be permanently underdeveloped, so you need to be careful with setting low numbers.
Historical background: there were a lot of technologies, that just went forgotten or were never actually used (for example: in XI-th century, the Chinese discovered gunpowder, but their gunpowder was used to make fireworks, rather than modernize the warfare). Another example: the Romans discovered so-called Roman Concrete, a discovery, that was later forgotten for ages (ancient concrete it's still more durable than modern one).
The option I propose is for slowing down global scientific advance, as well as for randomizing the game: every X turns (this factor is chosen by a player or a scenario designer), randomly chosen civilization forgets random technology. Example: if the factor is set to 100, every 100 turns the program chooses one Civ and removes one technology from its tech tree, so: after 100 turns, the Egyptians needs to reinvent the alphabet, and after another 100 turns, Aztecs needs to discover diplomacy once again. If the factor is set to 20, every 20 turns somebody forgets something, which slows down the global scientific advancement significantly (of course, it depends on the number of civs in the game). With factor 3 or 5, all civilizations would be permanently underdeveloped, so you need to be careful with setting low numbers.
Historical background: there were a lot of technologies, that just went forgotten or were never actually used (for example: in XI-th century, the Chinese discovered gunpowder, but their gunpowder was used to make fireworks, rather than modernize the warfare). Another example: the Romans discovered so-called Roman Concrete, a discovery, that was later forgotten for ages (ancient concrete it's still more durable than modern one).