cazfi wrote:And while we're checking trident, maybe we could finally resolve bug #16675? Note that "Wont Fix" and "Invalid" (request) are valid resolutions we can end up to.
A bit late of a reply, but I actually did flatten it to two layers, I just added an Ice Shelf layer afterward. And now I went and mixed things up again.
Arctic tiles now have tundra under their glaciers, including blending with tundra tiles, eliminating grassy land between arctic/tundra blending.
1) Retouched the first ice shelf sprite
2) Revamped Ocean and Arctic tiles
3) Added dummy sprite references as necessary for blending
Corner land-blending combined into base ocean tiles
Shorelines moved to a separate layer
Base layer sprite and matching changed to tundra
glacier moved to a separate layer
Was working on a big, double-scale version of trident when I hit upon this epiphany. (been working on it off and on for a few months, which I cleverly have named 'sextant'...because I can't rightly call a square tileset 'hexadent' ) Though there's a blank area where some of the old water tiles were, which might eventually warrant removing, but redoing the entire image and spec is migraine-inducing.
Submitted for review.
Contains edited trident.tilespec, tiles.png, and tiles.spec. And I forgot to check if there were any updates to these files since 2.5.1.
Edit: Confirmed that there haven't been any.