setting a flag for each unit (not unit type)
Posted: Tue Oct 21, 2014 11:02 am
I know i am currently flooting the forum and i am sorry but i have questions 
Is there any way to set a condition to a character?
For example any character has a 25% chanche of getting sick unless some Tech is researched. Asuming the poor fellow hit the checkpot and got sick, i would like to save it in a way like
it would be perfect if i can acess this flag/tag/memo/whatever through effects and reduce hp there but i would also work iterating through characters via script i guess... (assuming i can fire up an effect type via script)

Is there any way to set a condition to a character?
For example any character has a 25% chanche of getting sick unless some Tech is researched. Asuming the poor fellow hit the checkpot and got sick, i would like to save it in a way like
Code: Select all
unit:setTag('herpes')