Cannot add a grafics

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1. Made directory: phoenixgfx
2. Made file: phoenix.tilespec where new line "phoenixgfx/phoenix.spec", has been added (whole file below)
3. Made file: phoenixgfx/phoenix.spec (inside i tried 2 versions with phoenixgfx/phoenix nad phoenixgfx/phoenix.png (.png is added)
[spec]
options = "+Freeciv-2.3-spec"
[info]
artists = "Grafika do moda Phoenix"
[file]
gfx = "phoenixgfx/phoenix.png"
[grid_main]
x_top_left = 0
y_top_left = 0
dx = 64
dy = 48
tiles = { "row", "column", "tag"
0, 0, "u.outpost"
}
4. Made file: phoenix.png which is simple 64x48px file with transparent background and few pixels in it
5. Changed terrain.ruleset graphics line into graphic = "u.outpost"
6. Changed GUI tileset to phoenix (seen in the list)
And... doesnt work... standard fortress is seen instead of my pixels
Whole: phoenix.tilespec (with mine 1 line)
[tilespec]
; Format and options of this tilespec file:
options = "+Freeciv-2.4-tilespec duplicates_ok"
; A simple name for the tileset specified by this file:
name = "Phoenix"
priority = 30
; TODO: add more overall information fields on tiles,
; eg, description, authors, colors, etc.
; Basic tile sizes:
normal_tile_width = 96
normal_tile_height = 48
small_tile_width = 15
small_tile_height = 20
; Basic tile style.
is_hex = 0
is_isometric = 1
; Use roadstyle 0 (old iso style)
roadstyle = 0
; Fogstyle 2, darkness_style 4 : blended fog
fogstyle = 2
darkness_style = 4
; offset the flags by this amount when drawing units
unit_flag_offset_x = 25
unit_flag_offset_y = 16
city_flag_offset_x = 2
city_flag_offset_y = 9
; offset the units by this amount when drawing units
unit_offset_x = 19
unit_offset_y = 18
; offset the city bar text by this amount (from the city tile origin)
citybar_offset_y = 30
; offset the tile label text by this amount
tilelabel_offset_y = 15
; Font size (points) to use to draw city names and productions:
city_names_font_size = 10
city_productions_font_size = 8
; These are special because they get freed and reloaded
; as required:
main_intro_file = "misc/intro"
minimap_intro_file = "misc/radar"
; Below, the graphics spec files; must be somewhere (anywhere) in
; the data path. Order may be important for color allocation on
; low-color systems, and if there are any duplicate tags (lattermost
; tag is used).
files =
"amplio2/terrain1.spec",
"amplio2/terrain2.spec",
"amplio2/hills.spec",
"amplio2/mountains.spec",
"amplio2/ocean.spec",
"amplio2/water.spec",
"amplio2/tiles.spec",
"amplio2/fog.spec",
"misc/small.spec",
"amplio2/units.spec",
"phoenixgfx/phoenix.spec",
"amplio2/veterancy.spec",
"misc/flags-large.spec",
"misc/buildings-large.spec",
"misc/wonders-large.spec",
"misc/space.spec",
"misc/techs.spec",
"misc/treaty.spec",
"amplio2/nuke.spec",
"amplio2/explosions.spec",
"amplio2/ancientcities.spec",
"amplio2/medievalcities.spec",
"amplio2/moderncities.spec",
"amplio2/select.spec",
"amplio2/grid.spec",
"misc/cursors.spec",
"misc/overlays.spec",
"misc/citybar.spec",
"misc/shields-large.spec",
"misc/editor.spec",
"misc/icons.spec"
; Include color definitions
*include "misc/colors.tilespec"
; Terrain info - see README.graphics
[layer0]
match_types = "shallow", "deep", "land"
[layer1]
match_types = "forest", "hills", "mountains", "water", "ice"
[layer2]
match_types = "water", "ice"
; Water graphics referenced by terrain.ruleset
;
[tile_lake]
is_blended = 1
num_layers = 1
layer0_match_type = "shallow"
layer0_match_with = "land"
layer0_sprite_type = "corner"
[tile_coast]
is_blended = 1
num_layers = 2
layer0_match_type = "shallow"
layer0_match_with = "deep", "land"
layer0_sprite_type = "corner"
layer1_match_type = "water"
layer1_match_with = "ice"
layer1_sprite_type = "corner"
[tile_floor]
is_blended = 0
num_layers = 2
layer0_match_type = "deep"
layer0_match_with = "shallow", "land"
layer0_sprite_type = "corner"
layer1_match_type = "water"
layer1_match_with = "ice"
layer1_sprite_type = "corner"
; Land graphics referenced by terrain.ruleset
;
[tile_arctic]
; treated as water for ice cliffs
is_blended = 0
num_layers = 3
layer0_match_type = "shallow"
layer1_match_type = "ice"
layer2_match_type = "ice"
mine_sprite = "tx.oil_mine"
[tile_desert]
is_blended = 1
num_layers = 1
layer0_match_type = "land"
mine_sprite = "tx.oil_mine"
[tile_forest]
is_blended = 1
num_layers = 2
layer0_match_type = "land"
layer1_match_type = "forest"
layer1_match_with = "forest"
[tile_grassland]
is_blended = 1
num_layers = 1
layer0_match_type = "land"
[tile_hills]
is_blended = 1
num_layers = 2
layer0_match_type = "land"
layer1_match_type = "hills"
layer1_match_with = "hills"
mine_sprite = "tx.mine"
[tile_jungle]
is_blended = 1
num_layers = 2
layer0_match_type = "land"
layer1_match_type = "forest"
layer1_match_with = "forest"
[tile_mountains]
is_blended = 1
num_layers = 2
layer0_match_type = "land"
layer1_match_type = "hills"
layer1_match_with = "hills"
layer1_is_tall = 1
layer1_offset_y = 6
mine_sprite = "tx.mine"
[tile_plains]
is_blended = 1
num_layers = 1
layer0_match_type = "land"
[tile_swamp]
is_blended = 1
num_layers = 1
layer0_match_type = "land"
[tile_tundra]
is_blended = 1
num_layers = 1
layer0_match_type = "land"