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2.5.0-beta1: Marco Polo's Embassy unavailable, and slowdown

Posted: Fri Jul 25, 2014 4:35 pm
by Arbogast
[Edit: split from "Wonders Become Unavailable" thread. Please start new topics for unrelated discussions. --JTN]

In an unrelated subject to the above, I have the same problem, in the 2.5.0beta (windows) I have all the requisites for the Marco Polo Embassy but none of my cities can build it.
Here is a game three or four turns later that shows it.

Re: Wonders Become Unavailable

Posted: Fri Jul 25, 2014 6:27 pm
by Arbogast
Xcuse me, I am not talking about "O" wonders, (If you are talking to me).
What about the Marco Polo Wonder?
I have playing several turns since my last post, and can't get that Wonder.

In another thread, I have noticed that 2.5.0 is even slower than before.
Not even 100 turns, No boats, No explorers, and still I wait MORE than two minutes between 'turn done'. Rather discouraging, I say. What if I get to Turns 200?

Re: Wonders Become Unavailable

Posted: Fri Jul 25, 2014 6:42 pm
by cazfi
I were talking about those screenshots showing "Hanging Gardens(O)" I'm going to check your savegame soon.

Re: Wonders Become Unavailable

Posted: Fri Jul 25, 2014 7:11 pm
by cazfi
cazfi wrote:I'm going to check your savegame soon.
Marco Polo's Embassy is obsolete in that game (one of the AI's knows Democracy, which seems to make it obsolete in civ2civ3 ruleset).

As for the speed, you're playing with size 33 map when default size is 4. EACH ai has more units and cities to manage than most games have in total (I think the number of Workers is especially bad in this respect as all of them try to evaluate all the possible terrain improvements in all of the tiles of their empire (which again is larger area than all of default size map))

Re: 2.5.0-beta1: Marco Polo's Embassy unavailable, and slowd

Posted: Tue Jul 29, 2014 2:25 pm
by Arbogast
JTN: sorry for the misplacement.
Cazfi: OK with your comments. As for Marco Polo' Embassy big 'O' is well explained in the Help tab, but why leave it available?