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Experimental Frustrations

Posted: Sun Jan 19, 2014 7:50 pm
by Arbogast
I fool a lot with the Experimental Ruleset-which I really like-, But, I get these unreal messages about 'you canot attack here' even if if I have control of all the tiles around the city.
Enemies creep up on me and with a lot of defending units, I can't attack or defend? WHY?

Re: Experimental Frustrations

Posted: Sun Jan 19, 2014 8:09 pm
by cazfi
Arbogast wrote:I fool a lot with the Experimental Ruleset-which I really like-, But, I get these unreal messages about 'you canot attack here' even if if I have control of all the tiles around the city.
Enemies creep up on me and with a lot of defending units, I can't attack or defend? WHY?
What's the exact message. I tried to search S2_4 sources for "cannot attack" to see in which situation such an message would be sent, but didn't find anything relevant. All the strings were more detailed; "Cannot attack from sea", "Cannot attack unless you declare war first."

Re: Experimental Frustrations

Posted: Mon Jan 20, 2014 2:03 am
by JTN
No idea if it's the OP's problem, but the message "You can't attack there." (note can't, not cannot) does exist.

Re: Experimental Frustrations

Posted: Mon Jan 20, 2014 6:01 am
by cazfi
JTN wrote:No idea if it's the OP's problem, but the message "You can't attack there." (note can't, not cannot) does exist.
Which can result from any of the four reasons checked by can_unit_attack_unit_at_tile()

1. Attacker is not an military unit
2. Target is unreachable (such as Bomber that can be attacked by Fighters only)
3. Tile unit is attacking from is not native tile (Exceptions include Marines that can attack directly from Transport on Ocean tile)
4. The tile being attacked is not native tile (Most ships can do shore bombardment - attack land tile)

I suspect number 4. Experimental ruleset "Big Land" units cannot attack non-native tiles, and many terrains are not native to them.

Re: Experimental Frustrations

Posted: Mon Jan 20, 2014 6:11 am
by cazfi
Created ticket about that one: patch #4445

Re: Experimental Frustrations

Posted: Mon Jan 20, 2014 3:39 pm
by Arbogast
Sheesh! Thanks for to quick answers.
I confirm cazfi's #4. And since 'national borders' are disabled There's no way of knowing what's what.
Anyway, as things stand out, I'm chucking 'Experimental', too bad as a lot of things could be implemented into the 'Default-x' ruleset. For instance, the expanding territory is a boom to any ruleset. I also like the plague thing... (more about that later... I think) ;)