Intro graphics

Contribute, display and discuss art and tilesets for use in Freeciv here.
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Intro graphics

Postby cazfi » Mon Jan 06, 2014 9:34 am

We used to have competition for new intro graphics for each major release. Current graphics were first introduced to 2.2, so we already have had them in three releases; 2.2, 2.3, and 2.4. Is there interest to create new one for 2.5 or at least 2.6?

I think the current dimensions of 510x300 are good for most use, though we may need to scale it down when porting to some devices.

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Re: Intro graphics

Postby dunnoob » Tue Sep 23, 2014 4:10 pm

The intro is nice, please keep it as is. Maybe related, I'm working on a tweaked Map2oil variant of Amplio2, originally planning to get a hex. version, because I didn't know that Amplio2hexbig and others already exist. My new plan is an Amplio+Amplio2 mix (works for 2.4 with new 2.5 stuff backported) and a version scaled down for situations when I'm willing to switch the tileset temporarily to see a bigger part of the map. For this business I use a copy of the intro PNG with a tileset info (text) in its upper right corner. There is another special PNG (radar), allegedly used in the place of the mini-map, but I've never seen it in action with the GTK2 Windows client.

A small edition of the intro PNG is used as icon (defined in misc/icons.spec). This can be used as placeholder for a new tech a.civilzation in experiments, e.g., I tested "cryptography" with pre-requisites "espionage" and "theology" in an experiment to collect all dead ends (theology is the first dead end, espionage the third.) But it messed up the tech tree, and I dropped this idea for now.