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Re: new FreeCiv mod development - NExtended

Posted: Tue Oct 01, 2013 8:08 pm
by ngunjaca
I have done some research for pixel art which essentially is the method of creating gfx for FreeCiv (it is a method of creating any pixel graphics), but the thing is I am experimenting with some styles I try to develop. So I took the Trading Post building gfx and redone the Yurt. This is what I came up with:
Image
I will see what I can do with other gfx.

Re: new FreeCiv mod development - NExtended

Posted: Tue Oct 22, 2013 8:04 pm
by ngunjaca
So far I have done almost all files for the Tribal part of the mod. You can soon expect that i will provide a download for the mod. I need to do one more gfx (stonehenge) and polish the ruleset files.

Re: new FreeCiv mod development - NExtended

Posted: Thu Oct 24, 2013 9:23 am
by ngunjaca
During the writing of the ruleset files i realized i forgot to create the Stonehenge wonder and appropriate gfx for it. So here it is:
Image
I did it in 3d this time, then rendered it to 64x48 and tweaked the colors a little bit.

Re: new FreeCiv mod development - NExtended

Posted: Thu Oct 24, 2013 5:54 pm
by Alien Valkyrie
Looks pretty awesome! Keep it up!

Re: new FreeCiv mod development - NExtended

Posted: Fri Oct 25, 2013 8:16 pm
by ngunjaca
First testing version of the nextended mod for Freeciv, if someone wants to try it just download the zip file and unpack it in the Freeciv data directory. If during changing of ruleset the Client asks you to change the ruleset you must accept it either the mod wont work.
http://www.mediafire.com/download/o8947 ... od_0.9.zip

Re: new FreeCiv mod development - NExtended

Posted: Fri Oct 25, 2013 8:26 pm
by Arbogast
I'm willing to test this, but that Mediafart takes for ever!
But I'm sure it's a worthwhile effort.
The whole thing looks very, very promising...

Re: new FreeCiv mod development - NExtended

Posted: Fri Oct 25, 2013 9:32 pm
by ngunjaca
Use the link at the first post.

Re: new FreeCiv mod development - NExtended

Posted: Fri Oct 25, 2013 9:36 pm
by ngunjaca
It si friday evening and i got some free time for freeciv. First unit gfx for the ancient era, the new phalanx:
Image

Re: new FreeCiv mod development - NExtended

Posted: Sat Oct 26, 2013 3:30 am
by heilkitty
Is it for 2.4?

Re: new FreeCiv mod development - NExtended

Posted: Sat Oct 26, 2013 6:44 am
by ngunjaca
Yes it was made to be compatible with 2.4 version. I did nit test it with other versions.