GriffonSpade wrote:Higher contrast tunnels that stick closer to the highway.
As tunnels are partly transparent, would it be possible to make Highway to be inside the tunnel. After all the rules are set up so that units get benefit from both of them simultaneously (tunnel allows Earthly units to travel on those tiles at all, Highway sets the higher speed).
Of course, if we follow that logic through, then also Roads should appear inside tunnels, so they would need reworking.
GriffonSpade wrote:Higher contrast tunnels that stick closer to the highway.
As tunnels are partly transparent, would it be possible to make Highway to be inside the tunnel. After all the rules are set up so that units get benefit from both of them simultaneously (tunnel allows Earthly units to travel on those tiles at all, Highway sets the higher speed).
Of course, if we follow that logic through, then also Roads should appear inside tunnels, so they would need reworking.
Hmm, I think I can likely do that by working it directly over the highways, though... it seems rather counter-intuitive that highways would improve tunnels. Wouldn't tunnels essentially be like pavement to begin with?
Alright, here's the first (untested!) draft for them. Tunnels aligned over highways, and likewise, mankind has learned how to build straight dirt roads.
These versions are for Alio, if they show up in AmplioHexBig, they're liable to be 'roads-roads2' and 'roads-tunnels2'.
I cant say if it is what they are looking for but you got talent! If you have a general interest in creating units/graphics check http://freeciv.wikia.com/wiki/User:JTN/ ... aringhouse there are still a lot of cool trident and some amplio units missing. The cimpletoons graphics are the big hold up wich is unfortunate since I know nobody who uses those grafics...
The Blender-models for cimpletoons appear to be actively used in the web3d client. (And the web3d client itself looks actively used.) So I can understand that good 3d models are required before adding a new unit to the core/standard/default set of units.
I use them as it's beneficial in the early game (exploration part) to know which direction enemies have arrived from to the tile next to my unit.
I guess I was wrong here...
If I were to make some units with https://www.blender.org/ and the corresponding Amplio/trident unit exist. They could be introduced with a future version?
I opened some of freeciv cimpletoon units with blender. It looks feasable with the help of many tutorial videos.
Many years have passed since new graphics were provided in this thread. Let's bump it.
I guess the easiest things for a graphics contributor would be the faction flags (in svg format), government type icons, city styles, building icons, tech icons.
Some things have been replaced in freeciv-3.2 compared to freeciv-3.1, so please check that you're not working on abandoned things if you base your work on 3.1.