Alio - tileset for Alien World

Contribute, display and discuss art and tilesets for use in Freeciv here.
cazfi
Elite
Posts: 1506
Joined: Tue Jan 29, 2013 6:54 pm

Re: Alio - tileset for Alien World

Postby cazfi » Sat Mar 24, 2018 10:28 pm

GriffonSpade wrote:Higher contrast tunnels that stick closer to the highway.

As tunnels are partly transparent, would it be possible to make Highway to be inside the tunnel. After all the rules are set up so that units get benefit from both of them simultaneously (tunnel allows Earthly units to travel on those tiles at all, Highway sets the higher speed).
Of course, if we follow that logic through, then also Roads should appear inside tunnels, so they would need reworking.

User avatar
GriffonSpade
Elite
Posts: 578
Joined: Mon Apr 29, 2013 4:41 pm

Re: Alio - tileset for Alien World

Postby GriffonSpade » Sun Mar 25, 2018 3:40 am

cazfi wrote:
GriffonSpade wrote:Higher contrast tunnels that stick closer to the highway.

As tunnels are partly transparent, would it be possible to make Highway to be inside the tunnel. After all the rules are set up so that units get benefit from both of them simultaneously (tunnel allows Earthly units to travel on those tiles at all, Highway sets the higher speed).
Of course, if we follow that logic through, then also Roads should appear inside tunnels, so they would need reworking.

Hmm, I think I can likely do that by working it directly over the highways, though... it seems rather counter-intuitive that highways would improve tunnels. Wouldn't tunnels essentially be like pavement to begin with?

User avatar
GriffonSpade
Elite
Posts: 578
Joined: Mon Apr 29, 2013 4:41 pm

Re: Alio - tileset for Alien World

Postby GriffonSpade » Sun Mar 25, 2018 5:57 am

Alright, here's the first (untested!) draft for them. Tunnels aligned over highways, and likewise, mankind has learned how to build straight dirt roads.
These versions are for Alio, if they show up in AmplioHexBig, they're liable to be 'roads-roads2' and 'roads-tunnels2'.

roads.png
roads.png (5.09 KiB) Viewed 872 times
roads-tunnels.png

danau
Posts: 5
Joined: Wed Apr 25, 2018 6:13 pm

Re: Alio - tileset for Alien World

Postby danau » Fri May 04, 2018 8:01 pm

cazfi wrote:Could we have, and would they make sense, graphics for "Thick Mountains" that would look as if they were made of giant crystals?


Does this look like the type of mountains you are looking for?
thick_mountain_draft.png
thick_mountain_draft.png (8.51 KiB) Viewed 701 times
---
Danau (Peter van der Meer)

User avatar
XYZ
Hardened
Posts: 264
Joined: Fri Jan 31, 2014 12:00 pm

Re: Alio - tileset for Alien World

Postby XYZ » Tue May 08, 2018 9:12 am

I cant say if it is what they are looking for but you got talent! If you have a general interest in creating units/graphics check http://freeciv.wikia.com/wiki/User:JTN/Tileset_clearinghouse there are still a lot of cool trident and some amplio units missing. The cimpletoons graphics are the big hold up wich is unfortunate since I know nobody who uses those grafics...

danau
Posts: 5
Joined: Wed Apr 25, 2018 6:13 pm

Re: Alio - tileset for Alien World

Postby danau » Thu May 10, 2018 9:05 pm

Thanks!

The Blender-models for cimpletoons appear to be actively used in the web3d client. (And the web3d client itself looks actively used.) So I can understand that good 3d models are required before adding a new unit to the core/standard/default set of units.
---
Danau (Peter van der Meer)

cazfi
Elite
Posts: 1506
Joined: Tue Jan 29, 2013 6:54 pm

Re: Alio - tileset for Alien World

Postby cazfi » Thu May 10, 2018 10:38 pm

XYZ wrote:I know nobody who uses those grafics...

I use them as it's beneficial in the early game (exploration part) to know which direction enemies have arrived from to the tile next to my unit.

User avatar
XYZ
Hardened
Posts: 264
Joined: Fri Jan 31, 2014 12:00 pm

Re: Alio - tileset for Alien World

Postby XYZ » Fri May 25, 2018 12:41 pm

I use them as it's beneficial in the early game (exploration part) to know which direction enemies have arrived from to the tile next to my unit.


I guess I was wrong here... :D

If I were to make some units with https://www.blender.org/ and the corresponding Amplio/trident unit exist. They could be introduced with a future version?

I opened some of freeciv cimpletoon units with blender. It looks feasable with the help of many tutorial videos.