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Re: Windows testing
Posted: Fri May 06, 2016 1:25 pm
by Alien Valkyrie
I can confirm the problem with single player: When connecting to a local server (started seperately or single player), you don't automatically get 'hack' privileges. The exact message in single player is 'Failed to obtain the required access level to take control of the server. Attempting to shut down server.' When starting the server seperately, the default cmdlevel (even for localhost) is 'basic'.
Re: Windows testing
Posted: Sat May 07, 2016 2:26 pm
by Arbogast
A mistake made: When I wrote '2.5.9' it should had read '2.5.99-r32098'.
But now I'm fighting with 2 versions of 2.6.0 r32414 and r32464.
1) r32414: the server launches OK but the client doesn't get beyond DOS splash, I checked the Task Manager and there isn't a Trace of Freeciv.
2) r32464: this one seems to work better but I haven't gone beyond the main chat menu. I'm launching it as I write this post.
(few minutes later...)
Without changing any options, I clicked the start button and I got as far as the game itself!
But I won't go any further because the default settings don't please me at all.
And then:
I type in the Chat window '/read c:\...\.freeciv\freeciv-client-rc-2.6' ? the server tells me that it is "disallowed for security reasons".
Re: Windows testing
Posted: Sun May 08, 2016 5:51 am
by cazfi
Arbogast wrote:I type in the Chat window '/read c:\...\.freeciv\freeciv-client-rc-2.6' ? the server tells me that it is "disallowed for security reasons".
I'm not sure what you are trying to do, but there's at least confusion between client settings and game rules. The freeciv-client-rc-2.6 file is client-side settings (those you adjust from client Game -> Options -> Local Client and for example from the View -menu, and can save from Game -> Options -> Save Options Now). The server "/read" command tries to read something for the server (usually adjusting game rules)
Re: Windows testing
Posted: Sun May 08, 2016 1:57 pm
by Arbogast
Well, I save my settings in "my_settings-2.x.x.serv" in the .freeciv folder. I have been doing this up to the 2.5.3 versions.
Like that, after launching 'New Game' and I get to the chat window I call my_settings-2.x.x.serv with the /read command and I get all my modifications.
With the 2.6 versions, when I try this /read command, it throws me back to the first window. In fact, with a simple command like changing map size, I get thrown out. But I'm fighting this as I writing this notes and hope to make some startling progress.
Re: Windows testing
Posted: Sun May 08, 2016 6:40 pm
by cazfi
Arbogast wrote:Well, I save my settings in "my_settings-2.x.x.serv" in the .freeciv folder. I have been doing this up to the 2.5.3 versions.
Ok, that makes sense. In the previous post you just weren't reading my_settings-2.x.x.serv but the client settings file.
I've already fixed a number of regressions caused by the recent Windows builds change (the one which motivated me to do the new test build). I'll try to get build with these fixes out in a couple of days.
Re: Windows testing
Posted: Mon May 09, 2016 3:19 pm
by Arbogast
Thank you for keeping me up on the news.
As the 2 versions of 2.6 I have don't click, I go back to the latest 2.5.3 so I can keep playing.
I wait for another, newer version of 2.6 while I hold my breath.
Re: Windows testing
Posted: Thu May 12, 2016 3:41 am
by cazfi
Re: Windows testing
Posted: Sat May 14, 2016 10:55 am
by Alien Valkyrie
The localhost cmdlevel problem appears to have been fixed. If I find any bugs in the current version, I'll be sure to report them.
Re: Windows testing
Posted: Sun May 15, 2016 4:52 pm
by Arbogast
about the 'Freeciv-2.6.0-alpha+r32668-gtk3' :
The gray and White UI, is that a default setting? It's horrible :
The 'statistic' on the right side needs to get used to it.
Again, the colors are harmful to the eyes. Why not the original colors ?
The minimap cannot be displayed as in GTK2. Annoying...
I deleted that GTK3 version as quick as I could. just horrible...
Re: Windows testing
Posted: Sun May 15, 2016 5:37 pm
by dunnoob
cazfi wrote:New build from S2_6 r32668
Gna! rant: Somebody with admin rights, please split the
download.gna.org/freeciv/* stuff in two categories: OLD, everything older than 2.3.x (roughly 2011 or older), limited to the last known good stuff that might work somewhere for somebody, and NEW, i.e., 2.3.5 or 2.4.4 or anything really new (2.5.x or alpha tests). Recently I downloaded a promising 25 MB package and ended up with lots of clients, servers, rule editors, manual makers, and modpack installers, but no instructions how to create one actually working complete test folder.
It takes about 50 (
fifty) hours to upgrade a working 2.5 ruleset to a startable (but so far unplayable) 2.6 ruleset, based on the "how to upgrade" wiki-page, on manual comparisons of each modified file in 2.5 and 2.5.99 classic/experimental, and on fixing obvious start errors shown in the chat-window.
As
Plan B I tested the classic ruleset with an r32098 alpha test, that worked as usual (killed at turn 410, starship victory not tested, two AI allies insisted on a mutual peace instead of a team victory). Notable changes, oil mines require some tech (not sure what, maybe engineers instead of workers), building bases is now upper case (shift-
F or shift-
E instead of
f or
e), and much better visual paths (but path-finding for missiles and bombers is still odd, i.e., not as straight forward as it used to be before 2.5).

At one point the GTK client announced an immediate crash (as always, some popup window not behaving as it should, exit and re-load fixes it, otherwise it would really crash, and a reload fixes it.)