Re: Freeciv-2.5 art status
Posted: Sun Sep 20, 2015 12:15 am
Trident's 0% hitpoints sprite got lost in the 2.5 edit. Filled in the blank (already referenced) sprite with 0% sprite.
Freeciv - because civilization should be free!
http://forum.freeciv.org/f/
bug #23898GriffonSpade wrote:Trident's 0% hitpoints sprite got lost in the 2.5 edit. Filled in the blank (already referenced) sprite with 0% sprite.
(Committed as patch #6466)GriffonSpade wrote:I always felt that the fortress /WAS/ stone, granite or something. Perhaps something more like a segmented polynesian city wall would be better to represent the outpost's woodenness?
I did 'unit.convert' in patch #6240.cazfi wrote:The only open art questions for 2.5 in my list are those related to activity icons on the secondary tilesets. The icons in question are 'unit.convert' and base / road type specific building icons. Latter ones are something we may simply decide that those tilesets use same road building icon regardless of road type like they currently do.
Screenshots (not showing fog):GriffonSpade wrote:Two Trident submissions for update. One version with coast-colored shore-water, the other with lake-colored shore-water.
No changes on S2_5 since your bug #23898. On trunk/S2_6, only patch #5681 has touched trident graphics since then.GriffonSpade wrote:Both are meant to replace previous trident tiles.png (Note that I've not been able to check for updates since december...even now my time online is unfortunately limited. If it's been updated, I'll get around to fixing this.)
It's a feature, load smaller tileset to see more at once, load bigger tileset to see more details. But I dare not use it, because the client could decide to terminate itself.Caedo wrote: I guess there are other people like me out there that like using the smaller tilesets from time to time.