Page 3 of 17
Re: LongTurn support in Freeciv-web
Posted: Fri Apr 14, 2017 9:19 am
by Corbeau
...but, like I said, even better would be to be able to completely remove system lines...

Re: LongTurn support in Freeciv-web
Posted: Mon Apr 17, 2017 7:54 pm
by AndreasR
I have restarted the Freeciv-web LongTurn test-game. It now has a custom LongTurn ruleset (x2 movement) and some bugfixes.
Re: LongTurn support in Freeciv-web
Posted: Tue Apr 18, 2017 11:57 am
by Corbeau
"150 human players are required before starting"?
Re: LongTurn support in Freeciv-web
Posted: Tue Apr 18, 2017 3:32 pm
by AndreasR
I have added some improvements to the chat, now with names and some more colour codes.
Corbeau wrote:"150 human players are required before starting"?
The minplayers setting has been set to 150. I have rephrased the sentence a bit. If you have suggestions for improvement, then please let me know.
Re: LongTurn support in Freeciv-web
Posted: Tue Apr 18, 2017 11:32 pm
by Corbeau
Still can't see who actually said what in the chat. If more people say something, it will be a mess.
Re: LongTurn support in Freeciv-web
Posted: Wed Apr 19, 2017 4:00 am
by AndreasR
Corbeau wrote:Still can't see who actually said what in the chat. If more people say something, it will be a mess.
I think this has been fixed. Can you please try again and verify that it has been fixed? (You might have to reload your browser)
Re: LongTurn support in Freeciv-web
Posted: Wed Apr 19, 2017 5:01 pm
by Corbeau
Yup, fixed
Next on wishlist: option to not see system messages in the chat

Re: LongTurn support in Freeciv-web
Posted: Wed Apr 19, 2017 8:21 pm
by AndreasR
We are 47 players now. Perhaps we should just should start the game soon?
> Next on wishlist: option to not see system messages in the chat
Ok!
Re: LongTurn support in Freeciv-web
Posted: Thu Apr 20, 2017 8:05 am
by Corbeau
Well, I'm all for it.
However, there is another thing that I'll be adding to a "Standard LongTur ruleset". In short: wonders. They were initially designed for a single-player game agains a maximum of six AI opponents. In a game of 20+ live players it is slightly meaningless because most people won't get to build any and 1. it *may* give some people unfair advantage, 2. reduces the accessibility of an interesting game feature. Maybe consider making them "small wonders" - at least some of them - a priority?
Or not?
As for starting with 47 players, you seriously planned to wait for 150?
And, if starting, it would be very good to start with more settlers and workers and maybe some warriors. I'm still working on my Founders idea, changed the ruleset, tested, didn't work.
Re: LongTurn support in Freeciv-web
Posted: Thu Apr 20, 2017 12:25 pm
by Corbeau
It will be extremely crowded if we have 50 players on 5000 tiles. Also, 85% landmass is not nice. I tried changing it, but requires a vote and I don't think people are active enough to take part. Can you change it from above?