Re: Freeciv-2.5 art status
Posted: Fri Mar 27, 2015 7:29 am
From clean 2.5 files. Submitted for review.
(Quick mockup of how the upkeep looks together, showing 1 of each, 2 of each, and 3 of each)
hex2t
tiles.png
Moved everything below rails down 1 row
Added Placeholder Maglevs (blue tie rails)
Added Placeholder Inaccessible (resized A6B inaccessible compass tile)
Reduced pixelborders from 2 to 1
Added label with hex2t and License: GPL v2.0
Very slight tweak to cactus desert
Repositioned Unit Upkeep icons (Both on image and within the tiles themselves)
tiles.spec
Reduced pixelborders from 2 to 1
Updated everything below rails down 1 row
Referenced Placeholder Maglevs (blue tie rails)
Referenced Placeholder Inaccessible (resized A6B inaccessible compass tile)
Referenced Jungle base layer to the same as forest (Instead of the jungle trees, same as second layer)
Added New Grid for Unit Upkeep icons (Both on image and within the tiles themselves)
tiles.png
Added unitcosts 1-9 and X for each type
unitcost.spec
Referenced all unit costs (those extant in tiles.spec commented out)
hex2t.tilespec
Added Inaccessible tile entry
Added Maglev road entry
Added unitcost.spec file reference
Edit: I'll wait until these are reviewed before working on better unitcost arrangements.
tiles.png
Moved everything below rails down 1 row
Added Placeholder Maglevs (blue tie rails)
Added Placeholder Inaccessible (resized A6B inaccessible compass tile)
Reduced pixelborders from 2 to 1
Added label with hex2t and License: GPL v2.0
Very slight tweak to cactus desert
Repositioned Unit Upkeep icons (Both on image and within the tiles themselves)
tiles.spec
Reduced pixelborders from 2 to 1
Updated everything below rails down 1 row
Referenced Placeholder Maglevs (blue tie rails)
Referenced Placeholder Inaccessible (resized A6B inaccessible compass tile)
Referenced Jungle base layer to the same as forest (Instead of the jungle trees, same as second layer)
Added New Grid for Unit Upkeep icons (Both on image and within the tiles themselves)
tiles.png
Added unitcosts 1-9 and X for each type
unitcost.spec
Referenced all unit costs (those extant in tiles.spec commented out)
hex2t.tilespec
Added Inaccessible tile entry
Added Maglev road entry
Added unitcost.spec file reference
Edit: I'll wait until these are reviewed before working on better unitcost arrangements.