Re: Correct the rulesets civ1 and civ2
Posted: Mon Nov 08, 2021 7:48 pm
Well, there is a heap of issues raised here, all of which are worth discussing.
Not being part of the developer community makes it hard for me to fully appreciate the dynamics. It seemed to me that developers are also part of the wider community and I assume that they would also participate in the freeciv.org forum. In particular, I would think it would be prudent for them to do so.The other side is that developers are not implementing things or fixing bugs they don't know about.
Yes indeed, but the question of who is the big issue. Now I can understand there are two sides to this and perhaps because of this the issue will never be resolved to everyone`s satisfaction. So from my perspective, I too have things to do, and I make my contribution in what seems to me to be the most efficient and effective way. I leave it to developers to pick and choose what they want to work on. If no developer wants to work on a particular issue then why bother with a ticket? This is the primary reason why I shifted my attention to this thread (where I can provide the fix) and away from RIP (where I can`t).Someone needs, at some point, [to] enter the stuff to the ticket system.
A few points here:It would be better if it wasn't additional workload for me. As I've recently stated elsewhere, I already spend well over 1000 hours a year developing freeciv,
- This was the issue I was trying to make with my example. If I had been able to comment, then maybe, you (and other developers) would end up with less work to do.
The lack of interest in Lua scripting is, I assert, a contributing factor. So as a second example, if the recent change to the unit killed message had been publicly discussed I would have made the observation that data on HP is gratuitous noise in the context of the civ1 ruleset. FURTHERMORE, if instead, the particulars were provided in tolua then I know of at least one person (likely two) who WOULD have written the Lua, customising it for different rulesets (and/or usage). There is a resource out here that you are not using. And if Lua support was better then there is the prospect of that resource growing in number.
Back in Sept. 2018 (shortly after I registered) I sent the following to a developer:How would I know that ticket in question was a "matter of interest to wider community" that should be taken to some other forum, unlike hundreds of other seemingly similar bugs we handle?
- Would you consider adding a new set of fora discussing individual (future) releases? This would give the community an opportunity to comment on upcoming changes rather than just a formal notification process like http://forum.freeciv.org/f/viewtopic.php?f=11&t=491. Allowing users to comment more freely might help avoid some of the misadventures (like autooncitycenter for 2.5 city bridges). Each feature would be a new topic (to allow individual replies).
Something like Board Index < Development < Releases < FC3.1
I can understand this happening (and I do hope you are not referring to me, because I put effort into being measured). However, I think this serves my point.It often seem rather random to me what issues people start making fuss about (very serious ones go without anybody caring, trivial glitches bring angry comments and people marking severity as "critical" like it would absolutely block people from playing the game; equivalent to regular server crash)
- A public discussion would allow someone in the community to put such issues into perspective.
The issue of 'marking severity as "critical" ' is a reason for using gatekeepers for raising tickets.