Some (probably) silly questions

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FriendAtArms
Posts: 10
Joined: Thu Apr 16, 2026 9:35 pm

Re: Some (probably) silly questions

Post by FriendAtArms »

I know this has got to be an even bigger pain for you than it is for me. Thank you for the help you've offered so far.
cazfi
Elite
Posts: 3473
Joined: Tue Jan 29, 2013 6:54 pm

Re: Some (probably) silly questions

Post by cazfi »

You have no "Tech_Cost_Factor" effect at all, meaning 0 is always used as the factor. I'm going to open a ticket to freeciv bug tracker about making this more easily detectable error.

The unit graphics in the package are corrupt, so I couldn't load the tileset. I worked around that by setting unit "alt" graphics tags to something that can be found from standard tilesets. I'd recommend such a setup also in your official version.

The only warning I saw loading the ruleset is:
"2: /fast/freeciv/rulesets/3rd/nineages/game.ruleset: unused entry: ruledit.description_"

I also got some warnings about corrupted UTF-8 text characters, likely from the tileset (maybe corrupted just in the transfer, alomng the graphics):
"Invalid string conversion from UTF-8 to UTF-8: Invalid or incomplete multibyte or wide character."
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