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				Re: Changes in what a 3.2 ruleset can do
				Posted: Sat Sep 25, 2021 6:46 pm
				by cazfi
				CityTile requirement now has a support for a new value Worked. True if the tile is worked by any city. 
HRM #919184 
			 
			
					
				Re: Changes in what a 3.2 ruleset can do
				Posted: Sat Oct 02, 2021 7:42 am
				by cazfi
				New RandomMovement unit type flag can be used to create unit types whose movement is not under player's control, but they move randomly around the map. 
hrm #699473 
			 
			
					
				Re: Changes in what a 3.2 ruleset can do
				Posted: Fri Oct 08, 2021 3:16 am
				by cazfi
				Added Border_Strength_Pct effect to adjust border strength of a border source (city or base) 
osdn #42913 
			 
			
					
				Re: Changes in what a 3.2 ruleset can do
				Posted: Sat Nov 20, 2021 9:26 am
				by cazfi
				Added Action_Resist_Pct effect type 
osdn #43155
It's used at the same time as Action_Odds_Pct, but the requirements are evaluated against target/victim. This makes the two effects similar pair as Attack_Bonus / Defense_Bonus are for normal combat.
 
			 
			
					
				Re: Changes in what a 3.2 ruleset can do
				Posted: Mon Dec 20, 2021 2:08 pm
				by cazfi
				Split min_tech_cost from base_tech_cost, so it can be defined independently. 
hrm #699459 
			 
			
					
				Re: Changes in what a 3.2 ruleset can do
				Posted: Fri Jan 14, 2022 6:23 pm
				by cazfi
				Added support for value "CanPlace" for TerrainAlter requirements. 
osdn #42873 
			 
			
					
				Re: Changes in what a 3.2 ruleset can do
				Posted: Thu Jan 20, 2022 10:18 pm
				by cazfi
				New affect type Output_Bonus_Absolute to add specific amount to city output. Earlier bonuses were percentages, and the trick to add bonus to the central tile output was subject to many modifications that we often don't want. 
osdn #43593 
			 
			
					
				Re: Changes in what a 3.2 ruleset can do
				Posted: Fri Jan 28, 2022 2:45 am
				by cazfi
				Added support for Self-Provided goods. For the purposes of "Good" requirement, such a good exist also in the city producing the good, not only in the cities importing it over trade route. 
osdn #43532 
			 
			
					
				Re: Changes in what a 3.2 ruleset can do
				Posted: Thu Feb 03, 2022 6:28 am
				by cazfi
				It's now possible to define relative frequencies of different resources on a terrain: 
osdn #43563 
			 
			
					
				Re: Changes in what a 3.2 ruleset can do
				Posted: Thu Mar 03, 2022 10:09 pm
				by cazfi
				BarbarianBoatTech unit role introduced. 
osdn #41867