Re: Experimenting with Tech Upkeep
Posted: Thu Jul 20, 2017 9:26 am
In effects.ruleset, are there any effects of type "Tech_Cost_Factor", and if so, any that apply to you at the current point in the game? Those effects can cause differences between tech research cost and tech upkeep calculations because they're handled differently in different parts of the code.Corbeau wrote:If you are asking me, I'm afraid I don't understand the question.