Changes in what a 3.1 ruleset can do
Re: Changes in what a 3.1 ruleset can do
Added "Unit_Build_Cost_Pct" effect. Feature #768130.
Re: Changes in what a 3.1 ruleset can do
Max number of ruleset defined techs has been increased to 250. Feature #776787
Re: Changes in what a 3.1 ruleset can do
Max number of unit types has been increased to 250. Feature #778026
Re: Changes in what a 3.1 ruleset can do
New nuke behavior controlling settings nuke_pop_loss_pct and nuke_defender_survival_chance_pct Feature #801780
Re: Changes in what a 3.1 ruleset can do
Lua scripting language has been updated to version 5.4-alpha (Feature #743677)
Re: Changes in what a 3.1 ruleset can do
Added support for renaming a ruleset without breaking savegame compatibility (a must have for any rename of official rulesets) in a way of the new alt_dir feature. (Feature #820924).
Renaming a ruleset is a slow process. First one a.b version of freeciv/ruleset has to prepare things for the rename (setup alt_dir for the future), and only next a.c version can use the new name.
Renaming a ruleset is a slow process. First one a.b version of freeciv/ruleset has to prepare things for the rename (setup alt_dir for the future), and only next a.c version can use the new name.
Re: Changes in what a 3.1 ruleset can do
Ruleset can now define how much unhappy and celebrating cities affect civil war chance. It used to be hardcoded +-5%/city. (Feature #769075)
Re: Changes in what a 3.1 ruleset can do
Added combat bonus types DefenseMultiplierPct and DefenseDividerPct, more fine-grained versions of DefenseMultiplier and DefenseDivider. (Feature #809470)
Re: Changes in what a 3.1 ruleset can do
Added server settings for setting chance of losing some money, and enemy receiving it, when inciting a city fails. Feature #797697
Re: Changes in what a 3.1 ruleset can do
Added concept of infrapoints. Feature #821956
By using infrapoints, player can place extras from the client UI, without using Settlers-like units. Just the initial version of the feature has been committed. Further details are not yet finalized.
By using infrapoints, player can place extras from the client UI, without using Settlers-like units. Just the initial version of the feature has been committed. Further details are not yet finalized.