Because I'm converting my modpack from 2.5 to 2.6, I will have some questions, which I didn't found on http://freeciv.wikia.com/wiki/NEWS-2.6.0
1. IgWall flag disappeared - is it now defined in effects?
Conversion from 2.5 to 2.6
Conversion from 2.5 to 2.6
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Re: Conversion from 2.5 to 2.6
Thank you, didn't know this page, very useful.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Re: Conversion from 2.5 to 2.6
Seems that is a typo in documentation about survive flag, if great wonder may be obsoleted by given tech, there should be survive FALSE, not true?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Re: Conversion from 2.5 to 2.6
Maybe the word "survives" is a bit ambiguous. My (technical) understanding is that a distinction is being made between state and event. "survives" implies event (e.g. wonder had been built), absence implies (current) state (e.g. wonder exists and is still active). Perhaps, the use of these keywords (event/state) instead of true/false may make this more obvious.
When it comes to the page link with the example of techs with range "world" the distinction may be less obvious but think of "sometime in the past or present" versus "now only".
When it comes to the page link with the example of techs with range "world" the distinction may be less obvious but think of "sometime in the past or present" versus "now only".
Re: Conversion from 2.5 to 2.6
I have big troubles to bring my custom tileset to work with version 2.6 (this tileset is required for my ruleset due to large number of new units and buildings).
In version 2.5 all spec files were located in ruleset directory, I had special .tileset file which had read from these.
In version 2.6, no matter if I put appropriate files in application directory (freeciv/data/augmented2...) or home settings directory (.freeciv/2.6/augmented2...)
nothing appear.
I checked logs, and see
But these units exists. What can be wrong?
In version 2.5 all spec files were located in ruleset directory, I had special .tileset file which had read from these.
In version 2.6, no matter if I put appropriate files in application directory (freeciv/data/augmented2...) or home settings directory (.freeciv/2.6/augmented2...)
nothing appear.
I checked logs, and see
Code: Select all
Could not open 'data\augmented2.tilespec':
In secfile_from_input_file() [../../../../utility/registry_ini.c:407]: secfile 'data\augmented2.tilespec' in section 'tilespec': Expected entry name
file "data\augmented2.tilespec", line 129, pos 0
looking at: ' "augmented2/amplio_units/units.spec"
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Re: Conversion from 2.5 to 2.6
There's syntax error at augmented2.tilespec line 129. It's expecting an entry name, but instead there reads "augmented2/amplio_units/units.spec".Wahazar wrote:But these units exists. What can be wrong?Code: Select all
Could not open 'data\augmented2.tilespec': In secfile_from_input_file() [../../../../utility/registry_ini.c:407]: secfile 'data\augmented2.tilespec' in section 'tilespec': Expected entry name file "data\augmented2.tilespec", line 129, pos 0 looking at: ' "augmented2/amplio_units/units.spec"
Maybe you are missing comma from the end of line 128, so the entry 'files' ends there (and it's expecting a new entry after it).
Re: Conversion from 2.5 to 2.6
Bingo! Thank you!cazfi wrote: Maybe you are missing comma from the end of line 128, so the entry 'files' ends there (and it's expecting a new entry after it).
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047