Wahazar wrote:After accident with trireme caused by silly isometric aspect ratio, I definitely switched to rounded square overhead tileset for LT.
I'm not quite convinced with these pixels instead of numbers, but generally it looks fine.
Maybe wall merlons (as it was in cov1) instead of these small, hard to notice yellow flags, for non-empty town?
The yield-dots may grow on you.
The cities and their occupancy indicators are pure default Trident. I fully intend to revamp them at some point. I agree it is far harder than it needs to be to see if they are occupied or not.