1. This might be more something for the a fantasy ruleset but what about a Maelstrom that teleports your ship to another place and kills parts of his crew/damages your ship/destroys it completely.
2. Shipwrecks on coastal tiles where you might find gold but also encounter barbarians.
3. Godzilla appears after a nuclear disaster and attacks what is in his way...
Maelstroms, shipwrecks and Godzilla
Maelstroms, shipwrecks and Godzilla
Last edited by XYZ on Fri Jul 13, 2018 2:41 pm, edited 1 time in total.
Re: Maelstroms, shipwrecks and Godzilla
Similar feature is implemented in Freeciv and some releases of Civilization already. When ship go into not safe sea, it could been dive into water. You shall use Civ1/Civ2 rulesets I think.
Re: Maelstroms, shipwrecks and Godzilla
A storm that blows a ship off-course and damages it is an awesome idea. I know they've got a "storm" unit in the works right now (functions like a wild animal), but your version would probably have to be a specially scripted "event" that has some random chance of occuring.XYZ wrote:1. This might be more something for the a fantasy ruleset but what about a Maelstrom that teleports your ship to another place and kills parts of his crew/damages your ship/destroys it completely.
2. Shipwrecks on coastal tiles where you might find gold but encounter barbarians.
3. Godzilla appears after a nuclear disaster and attacks what is in his way...
Searchable shipwrecks is a *fantastic* idea! Sort of like the "Relics" or "Ancient Ruins" from retail- essentially, maritime villages/goody huts. I could definitely see that being part of an "Ancient World" expansion with Ruins, Natural Wonders, and Archaic Shipwrecks.
Re: Maelstroms, shipwrecks and Godzilla
Made two shipwrecks (one without water). Could work as a coastal hut...
- Attachments
-
- Shipwreck-without-water.png (2.15 KiB) Viewed 4649 times
-
- Shipwreck1.png (2.56 KiB) Viewed 4649 times
Re: Maelstroms, shipwrecks and Godzilla
These look awesome. I was envisioning something half-sunken (or, at any rate, more sunken), but for a "run-aground" version i think those are terrific!XYZ wrote:Made two shipwrecks (one without water). Could work as a coastal hut...
Re: Maelstroms, shipwrecks and Godzilla
Hehe, its a caravel that I stripped the sails off, rearranged the "wood stuff" and changed the colours. It was quickly done.These look awesome. I was envisioning something half-sunken (or, at any rate, more sunken), but for a "run-aground" version i think those are terrific!