Amplio graphics

Contribute, display and discuss art and tilesets for use in Freeciv here.
Hans Lemurson
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Re: Amplio graphics

Post by Hans Lemurson »

Will the madness never end? Will you not stop until there's a stylish graphic for every hypothetical unit?
Wishes he could convert Civ2's scenarios to FreeCiv...
But instead, he made his own tileset variants, RoundSquare and Sextant-enHANSed, and refuses to play on anything else. Check them out!
Wahazar
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Re: Amplio graphics

Post by Wahazar »

Hans Lemurson wrote:Will the madness never end? Will you not stop until there's a stylish graphic for every hypothetical unit?
What exactly is a problem?
I'm happy with these new units, because most of them fits well into my advanced ruleset. For example, classic civ infantry have unclear progress path, I would like to see separate defending and attacking infantry tiers, instead mixed up.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
XYZ
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Joined: Fri Jan 31, 2014 12:00 pm

Re: Amplio graphics

Post by XYZ »

What exactly is a problem?
I'm happy with these new units, because most of them fits well into my advanced ruleset. For example, classic civ infantry have unclear progress path, I would like to see separate defending and attacking infantry tiers, instead mixed up.
Hehe, he is joking ;)

Hans has been supporting long time my graphics effort!

Edit:
Will the madness never end? Will you not stop until there's a stylish graphic for every hypothetical unit?
@Hans the madness will stop when there is for every trident unit I made an equivalent amplio unit. And Im absolutely sure their hypothetical status is temporal and they will be soon incorporated into practice, specially at longturn since the stuff happens over there. But if you want to speed things up Im still awaiting units from you... ;)
Some units still need refurbishment or total replacement, those are also very welcomed...
XYZ
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Re: Amplio graphics

Post by XYZ »

Infantry and Cavalry done...
Wahazar
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Re: Amplio graphics

Post by Wahazar »

May I ask for matrix with units names?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
XYZ
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Re: Amplio graphics

Post by XYZ »

May I ask for matrix with units names?
There is non. I just did the graphics so far. Although Im pretty sure Im not gonna add much more units Im still thinking of adding another row for infantry since they are spilling over into the cavalry row. A missing medieval marine unit might be the reason for doing that.
Anyhow, Im not planning on doing the matrix. I gladly leave that job to someone else but wanted to warn you that another row is probably coming between infantry and cavalry.
Also, some units might look finished but Im still adding a few pixels every now and then.
Wahazar
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Re: Amplio graphics

Post by Wahazar »

I'm not asking about .spec file, just for names, which sprite is supposed for.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
XYZ
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Re: Amplio graphics

Post by XYZ »

'm not asking about .spec file, just for names, which sprite is supposed for.
Lots of names you asked for...

I would call them:

4. Raider
7. Arbalest
8. Halbardier
9. Samurai
10. Crusader-F (for Foot)
12. Line Infantry
13. Militia
14. Fusilier (or Marine-3) [a medieval marine is missing]
15. Marksman
19. Stormtrooper

22. Dromedarii
24. Mounted archer
27. Mounted samurai
30. Uhlan
31. Mounted militia
32. Mounted infantry
40. Commando

41. WWI tank
42. Tank destroyer
43. WWII tank
44. 1. Generation tank
45. 3. Generation tank (after this research Im adding a second Gen...)
45. (New tank...)
53. Armoured car
54. Armoured reconnaissance vehicle

59. Technical

62. Siege tower
63. Battering ram
63. Trebuchet
68. 2. Generation Howitzer (arbitrary)

73. 1. Generation MRL (arbitrary)
74. 2. Generation MRL (arbitrary

78. AA-Gun
79. SPAAG
80. Mobile SAM

81. WWI fighter
82. WWI bomber
83. Inter-war transport plane
84. WWII fighter
84. WWII attack aircraft
86. WWII bomber
87. WWII transport plane
88. Jet fighter-I
89. Cold War bomber
90. Jet fighter-II
91. Cold War transport Plane
92. Cold War Attack aircraft
93. Jet fighter-III
94. Modern Era bomber
95. Jet fighter-IV

98. Balloon
99. Zeppelin

101. Helicopter gunship
102. Transport helicopter
103. Attack helicopter and transport
104. Attack helicopter

113. Drone

114. Atom bomb
115. 2. Generation Cruise missile
116. 1. Generation Cruise missile

121. Trireme
122. Quinquireme
123. Long ship
124. Junk
125. Cog
129. Flagship
130. Steamer

136. Torpedo boat
137. Landing craft
138. Container ship
140. Hoovercraft

141. Dredger
142. Ice breaker
143. Sea mine
144. Mine layer

158. WWI sub
159. WWII sub
160. Missile sub

167. Emissary

180. Railway gun
179. Armoured train
178. Locomotive
Last edited by XYZ on Thu Aug 09, 2018 12:45 pm, edited 1 time in total.
Wahazar
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Re: Amplio graphics

Post by Wahazar »

Any chance to add grenadiers? Or maybe suggestion, which existing unit could be used instead (fusiliers?). There is lack of stormtroppers predecessor.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
XYZ
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Posts: 432
Joined: Fri Jan 31, 2014 12:00 pm

Re: Amplio graphics

Post by XYZ »

Any chance to add grenadiers?
Well, that shoudnt take much time. In the next weeks I can crate one.
Or maybe suggestion, which existing unit could be used instead (fusiliers?).
The guy with the red shirt was earmarked as Marine-III.
There is lack of stormtroppers predecessor.
Hm, well you could see grenadiers as predecessor I guess. My intention behind the unit was a special trench breaker who gets a bonus when attacking fortified units.

Btw.: Updated units image and unit list
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