The second release candidate for the next major release of Freeciv, 2.6.0, is now available.
The changes since RC1 are mainly bugfixes (full list). There's one minor rule change (unit bribe costs), and a minor change to the scripting API.
Relative to 2.5.x, 2.6.x includes a redesigned Qt client with multiplayer features, experimental map scaling, a substantially revised version of the civ2civ3 ruleset, GriffonSpade's Hexemplio large hex tileset, and much more flexibility for custom rulesets. See the summary of changes since 2.5.x.
Source code is available here. Compiled Windows packages aren't available yet, but will hopefully follow shortly.
If no showstopping bugs are reported in the near future, a very similar build will become the next stable release, 2.6.0. Please report bugs you find on our bug tracker at hostedredmine (rather than on this forum) so we don't lose track of them.
New releases, projects, multiplayer games, etc.
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