That looks like either a Longship or a small Galley. Maybe it could pass for a Trireme, but not a Quinquereme.XYZ wrote:Im trying trident art...
Does this unit qualify as quinquireme?
The Trireme and Quinquireme are both dedicated warships meant for fleet battles and ramming. They are named for having 3 or 5 rows of oars and oarsmen on each side which allowed for power and maneuverability. A Quinquireme was a massive ship with fore and aft castles and some even capable of mounting Catapults.
It's not clear to me how one would go about depicting this for a 30x30 sprite, though. Also there is some ambiguity in terminology, whether a "Five-Oar" meant 5 rows of oars, or simply 5 men per oar. But generally when the number in front of an "__-reme" gets large, you should imagine something like a floating fortress.
It's a really nice picture though! I like it.
I like it! Simple, distinctive, and to the point.XYZ wrote:emissary (ancient diplomat)
The shadow on the body beneath the main gun is much darker than any other outlines or details. Lighten that up, and maybe darken some of the shading so that you can see the shape of the body.XYZ wrote: [Abrams-tank]
XYZ wrote:This time I didnt use a template. Not very good but acceptable I think...
At a first glance I thought this was a bomber. Sweep its wings back more, color its nose, and spend a few pixels making its nose look hollow.XYZ wrote: [MiG 15]
Drawing without a template is haaaaaard!XYZ wrote:This time I didnt use a template. Not very good but acceptable I think...
[Dive-bomber]
It looks pretty flat, consider adding shading. The perspective looks odd with the cockpit viewed from he side and the wings from above. Shif the cockpit to be more centered over the fuselage and it should look fine.
What aircraft is it based off of? IL2? Regardless of the inspiration, the graphic serves its purpose: Nobody will mistake it for anything but a "Dive Bomber".
Nice work there. When graphics are this small, I'd recommend using brighter colors so that the body can stand out from the outline. That also gives you more room to maneuver color-wise when using shading to bring out its contours to make it "pop". In my pixel art, I generally use 3 colors: Base color, base color with 50% black to round the edges, and base color with 50% white to make features pop.XYZ wrote:What about this one?
[chinook]
Those are good! Unmistakably camel-riders.XYZ wrote:Dromedarii
Add a few pixels of shade to suggests the folds of his robe, and maybe make the head a little bigger.
The green, although not bright, shows up enough that you can see "ah, a green saddle cloth" without making the whole beast green.
The rider's leg seems to disappear on the blue camel, and I'm not sure why. As a result, I like the green camel better.
Definitely a helicopter. Gunship? Not so much.XYZ wrote:Gunship (Alouette III)
It's missing a few pixels in the rear of the fuselage making it look more bulbous than the pictures of the Alouette III I've been able to find. The front propeller blade also looks a bit weird being attached only by a corner pixel.
I like the windows though, the blue on brown contrast.
For a gunship though, I'd want a beefier looking helicopter. That thing would never frighten a tank.
The Stormtrooper looks like he's ready to jump out of an airplane, which I think is NOT the look you were going for.XYZ wrote:Last unit for today: Stormtrooper.
I guess he's supposed to be lobbing a grenade?
Is he wearing a backpack or a very fancy scarf? The "scarf" plus that helmet make me want to think he's an Aviator, but the rifle on his back says otherwise.
As he stands though, he's looking pretty flat. Some contour shading would do him good.
I'd suggest a more dynamic pose, like him ducking while running or something. Make him look like he's about to storm a trench. Easier said than done, of course.
I saw how empty this thread was, and sought to rectify this! I have given you what constructive criticism I could think of. Keep up the good work. It is easier to critique than create. You've made a lot more units than I have!XYZ wrote:Are they ok from a technical or artistic perspective? A little hint would be very much appreciated...
What program are you using to do your editing? I generally use Paint.NET, since I like its user interface. It's a good medium between the ease of access of MS Paint, and the rich but daunting features of GIMP or Photoshop.