Bug? Selecting specialists (taxmen, scientists...)

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Corbeau
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Bug? Selecting specialists (taxmen, scientists...)

Post by Corbeau »

This happens on 2.5.7 and 2.5.9. When I have more than one specialist available and try switching between entertainers/taxmen/scientists, a whole mess happens. Most of the time what I click doesn't have any relation with what happens. For example, I remove 4 citizens from the fields so I end up with 4 specialists. I click on the 3rd one and he remains what he was, but, say, 1st and 2nd switch. Or any other combination, I click 1st and 3rd switches.

Am I missing something or is it a bug?
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drgerg
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Re: Bug? Selecting specialists (taxmen, scientists...)

Post by drgerg »

My observation is that there is a pecking order among specialists. All of one type are put first (entertainer), then all of the tax accountants, then all of the scientists (I don't remember the exact order). So if all of the specialists are of one type, it doesn't matter which one you click. I have learned from playing only freeciv web to click on the right most one. I hope this helps
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Corbeau
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Re: Bug? Selecting specialists (taxmen, scientists...)

Post by Corbeau »

I had a similar idea, but it doesn't work like that, unfortunately.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
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