Fortress and tile ownership?
Fortress and tile ownership?
Where can I find (and switch off) the option that building a fort(ress) built on enemy territory changes tile ownership? I searched everywhere for "fort", but couldn't find it. Can it be changed at all?
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Re: Fortress and tile ownership?
Set 'border_sq = -1' for base_fortress at terrain.ruleset
Re: Fortress and tile ownership?
Ah, got it, thanks.
Another question: it says "If enabled, base cannot exist in city tile." So, if it is set to -1 and thus disabled, a fortress *can* exist in a city tile. Does it give additional defence bonus then?
Another question: it says "If enabled, base cannot exist in city tile." So, if it is set to -1 and thus disabled, a fortress *can* exist in a city tile. Does it give additional defence bonus then?
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Re: Fortress and tile ownership?
IIRC there's an explicit CityTileCenter FALSE requirement, e.g., if you build a city on a tile with a fortress the fortress is gone, no pillage required.Corbeau wrote:So, if it is set to -1 and thus disabled, a fortress *can* exist in a city tile. Does it give additional defence bonus then?
Re: Fortress and tile ownership?
Thanks.
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Re: Fortress and tile ownership?
This works for any territory. AI's have not yet figured it out so it is a great way to steal territory from an ally. Just build a fort and then bingo - you have a nice clean site for your next city. Add more sites and you can take over all workable (land) tiles.Corbeau wrote:Where can I find (and switch off) the option that building a fort(ress) built on enemy territory changes tile ownership? I searched everywhere for "fort", but couldn't find it. Can it be changed at all?
With migration set you can reduce an ally to just their capital but it may also need transforming their city center tiles to low food (forest is good and quick). Ends up being a transform battle. The AI fights back.