VladimirSlavik graphics (was: Dredger graphic)
- GriffonSpade
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Re: VladimirSlavik graphics (was: Dredger graphic)
ROMB Mobile SAM Shadow-adjusted to match transparency of other units' shadows in Amplio2.
Also, shadowed tank plus one done in drab olive. It honestly looks like a chaffee next to the other units.
(version 2s)
Steamboat with light smoke.
So, the problem with your M1A1 isn't so much that it's a bit off on the dimensions as...small.
BTW are these two things I've circled in magenta supposed to be something?Also, shadowed tank plus one done in drab olive. It honestly looks like a chaffee next to the other units.
(version 2s)
Last edited by GriffonSpade on Fri Dec 08, 2017 2:37 pm, edited 1 time in total.
- VladimirSlavik
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Re: VladimirSlavik graphics (was: Dredger graphic)
Ha, feedback! Thank you, I'll see about enlarging the tank The circled items are gunner and that thing where you stick your head and look. If the tank is going to be larger, the additional detail should help with that.
Note to self - technical needs larger wheels, too.
Note to self - technical needs larger wheels, too.
- GriffonSpade
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Re: VladimirSlavik graphics (was: Dredger graphic)
So, I fixed the MIG-15's nose cone. Was actually fairly easy, just shunt the bottom half of the nose one pixel to the right and do some color blending. However, I noticed the tail looked wonky too. So I spent a few hours humping a wiki image of a MIG that I twisted to be in the right position. The wings technically don't match up, but I think they look fine as is.
Re: VladimirSlavik graphics (was: Dredger graphic)
Vlad,
do you think you can create me a trident dive bomber?
do you think you can create me a trident dive bomber?
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Re: Dredger graphic
There's a copy on the wiki, but presumably you already found what you need in HRM#707011. IIRC you could also use the Missile submarine as a nuclear submarine for delta2.cazfi wrote:If it's GPLv2+ stuff, I'll add it to delta2 tileset as the "Sea Constructor" gfx.
Updated later, only remotely related to this thread, I've uploaded a balloon.png as found (modulo scaling) on pixabay, maybe it helps for delta2, added to category:other units. Not yet mentioned on the tileset clearinghouse talk page, if nobody likes it it can be deleted (or overwritten by a better balloon).
Last edited by dunnoob on Tue Dec 26, 2017 2:09 am, edited 1 time in total.
Re: Dredger graphic
CC0 and GPL are both perfect, if something actually is CC0 please replace one line {{GPL}} by one line {{CC0}} in the (example) File:Technical.png pages on the Wiki, that makes it easier to use your images elsewhere.VladimirSlavik wrote: I agree with any license you have in place
Yes, sadly that's not yet CC0 or GPL. Oops, I didn't know that he died 1986, so the text might be free in 2081. No idea who created when what Atreides flag, maybe it's just made up out of thin air, and already free.VladimirSlavik wrote:the flag turned out to be house Atreides...
- GriffonSpade
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Re: VladimirSlavik graphics (was: Dredger graphic)
technical with larger wheels and clothing with faded colors.
patriot SAM with shadow (v2- with shadow corrected for height.)
Last edited by GriffonSpade on Thu Jan 11, 2018 10:56 pm, edited 1 time in total.
Re: VladimirSlavik graphics (was: Dredger graphic)
Image updated in HRM#707011, holler if anything else in these 9 images should be updated:GriffonSpade wrote:technical with larger wheels and clothing with faded colors.
- GriffonSpade
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Re: VladimirSlavik graphics (was: Dredger graphic)
Ah, there's the ROMB mobile SAM up above with a corrected shadow transparency, and /if/ it's preferred to make it more similar to the Ironclad, the Steamer with light smoke coming from the stack.dunnoob wrote:Image updated in HRM#707011, holler if anything else in these 9 images should be updated:64x48.pngGriffonSpade wrote:technical with larger wheels and clothing with faded colors.
Re: VladimirSlavik graphics (was: Dredger graphic)
The smoke is nice, Wiki + HRM should be up to date:GriffonSpade wrote:there's the ROMB mobile SAM up above with a corrected shadow transparency, and /if/ it's preferred to make it more similar to the Ironclad, the Steamer with light smoke coming from the stack.