For the record, just after Founders there is the Settlers definition.
When I load the ruleset with this, I get three Settlers at the start of the game (setting ic "cccwwwxxxx", Workers and Explorers are there). When I simply delete "NoBuild" (and the comma before it) and reload the ruleset, the game starts with three Founders (and Ws and Xs).
Code: Select all
[unit_founders]
name = _("Founders")
class = "Small Land"
tech_req = "None"
obsolete_by = "None"
graphic = "u.settlers"
graphic_alt = "-"
sound_move = "m_settlers"
sound_move_alt = "m_generic"
sound_fight = "f_settlers"
sound_fight_alt = "f_generic"
build_cost = 40
pop_cost = 1
attack = 0
defense = 1
hitpoints = 20
firepower = 1
move_rate = 3
vision_radius_sq = 5
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 1
uk_food = 1
uk_gold = 0
flags = "Settlers", "NonMil", "AddToCity", "Cities", "IgTer", "NoBuild"
; No veteran levels (level name is never displayed)
veteran_names = _("green")
veteran_raise_chance = 0
veteran_work_raise_chance = 0
veteran_power_fact = 100
veteran_move_bonus = 0
roles = "Cities"
helptext = _("\
Settlers are one of the key units in the game, as they are your main\
means of founding new cities.\
"), _("\
Settlers can also perform some of the same terrain alterations as\
Workers.\
"), _("\
Upkeep for Settlers is in food as well as production, and a Settler\
can die if its supporting city runs out of food. Settlers in a\
Republic or Democracy require twice as much food per turn, and in\
Fundamentalist societies, three times as much.\
")