AndreasR wrote:I think it takes some time before the rapture activates. I don't think this is a bug.
I don't mean "activating rapture". That happens at the Turn Change when city grows. I mean the information that the city is in state of celebration and that it *will* rapture on TC. Just like when citizens are revolting and stuff happens at TC, but you get the information tha they are about to revolt immediately.
For the record, 8 hours later, still "Peace" instead of "Celebrating", with 0 discontent, 4 content and 5 happy. Food available, Aqueduct present.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
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Just by increasing luxury and thus happy citizens, the city isn't celebrating yet (as that also has an influence on tile outputs etc.). It only starts celebrating at the next turn change. However, I think regular Freeciv clients show the city as "happy" if it is in a state where it will be celebrating next turn.
Anyone else having trouble logging in? I get a message "Error. Please try again with a different name."
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
For the record, I haven't been able to log in for more than 24 hours. No information about causes or possible solutions so far.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
It's his turn to support Lexxie in her crazy suicide mission schemes. I put a lot of work into running his civs while he was away. I hope he doesn't get out easy on helping our alliance with what ever it was we were supposed to accomplish.That was a very long password I had to type while he was away. I was going to make him run some of my civs and take a break. Please fix this so we can go invade a country that isn't real.
AndreasR wrote:Would there be any interest in me creating and sharing full observer images of all the LongTurn games so far? Probably zoomed out a bit. Good or bad?
This sounds really cool to me!
This was done about 35 turns ago for g1 and g2, and there were strong reactions against it afterwards. Personally I'm against it too. It's like unfogging the map. The image even showed production in each city, and if they were occupied by units. That's way too much info.
I didn't realize that the idea is to post pictures of currently running games. I would also advice against that. But once the game is over it would be cool to see the map and how it developed over time.
This behaviour has persisted for two turns so far (not exactly same numbers, of course).
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...