Corbeau wrote:You need to pay attention to the conversation.
You said that there were lots of empty spots in games.
I said that this was due to a lot of games and that applied only for late games, in early games all spots got taken, in later games less people joined in because they were busy in earlier games.
You said that there was room because you were able to enter at turn 72.
I said that you replaced an idler, not entered an "empty spot".
There were no empty spots long after the start. Game 2 was full AT MOST 30 days after the start (no way of knowing when exactly). In Game 1 (150 players) there were no empty spots AT MOST 10 days after the start.
No you need to pay more attention. What I said after that was basically "What's the difference?" Either way I got into the game. Who cares if it was a "true" empty spot or a spot that "opened up" from an idle player?
Well, basically, I don't care because I either enter a game in the beginning or not at all. But other people had said that it was good that they were able to join in even with a partially defunct nation because then they could get a feel of the game, in stead of having to wait and, if they liked it, it would be easier to wait for a new start. Their words, not mine. But I have to ask, what is *your* goal here? To prevent them from doing that? Make them wait until a new game starts and possibly lose them? Because you'll be less patient in waiting for something that you haven't experienced.
That was me who said it was good I could join and get a feel for the game instead of having to wait, lol. And when I said that it when people were talking about putting a cut-off date on when people join games. That's what it was in reference to, not this. What I'm proposing would still allow newcomers to join most games even if it's late in the game. They just might have to replace an idler if it's turn 70 instead of getting a brand new nation. And there will be idlers, for sure. You yourself said earlier that there will always be idlers (or something along those lines)
There is no perfect way to handle this. Either way there will be problems. But, like I said earlier, I see Freeciv Web as a great way to attract people who otherwise wouldn't bump into this kind of game. For that it is essential that there are openings all the time, literally, so that passers-by can drop in and have a look. For that, some consistency needs to be sacrificed.
In the first 7 games, games were interfering with each other and there were multies so it was hard to determine how they were being filled. We'll see how this one goes. Right now, half a turn has passed and there are 85 players.
40 multis probably. Google accounts are free and you can make as many as you want. Minus multi-accounts I'm like 99% sure I'd be right and you'd be very wrong.. but with multis probably still existing (unless I'm missing something on how that works).. yeah, it might get pretty full at first. Tho many will go inactive as they always do and by the time it's full there will probably be idler spots newcomers can take which means they still get in the game and it's little difference from getting a "true" empty spot.