AndreasR wrote:The "a large alliance would be in a bigger advantage over a small alliance" is a pretty strong argument against enabling tech trading.
Is it? Because that's realistic.
AndreasR wrote:The games on LongTurn.org also have tech trading disabled. Why should it be enabled for Freeciv-web?
The United States of America have public health care disabled. Why should it be enabled for Europe? Just that something is one way in one place doesn't mean that it has to be that way everywhere else.
I'll be honest, when I saw that this was going to be an island game, I was thrilled and about to join even though I was already pretty occupied with other stuff, including the first four longturn games. However, the fact that tech trading is disabled immediately made me reconsider, because really – what else is there to do diplomacy with? Trade gold for gold? Trade cities? Disabling tech trading makes most of diplomacy moot. You meet up with someone, form an alliance, give each other shared vision and that's it. You won't be opening the diplomacy window again in basically forever, unless one of you trusts the other enough to give them bailout money for nothing.
I don't know what the others think, but at least here on the forums, I get the feeling that essentially everyone who does say something is in favor of tech trading. I literally cannot remember anyone else here saying that they prefer tech trading disabled. So I dare say that "most players want to enable tech trading in the next games".