Wish/priority/fix list

Web version of freeciv. Please mention the site you're using, if speaking things other than general freeciv-web codebase.
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Alien Valkyrie
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Re: Wish/priority/fix list

Post by Alien Valkyrie »

Corbeau wrote:Whoever added "worker is not automatically added when a settler adds to city", can we get an explanation?
I didn't add it, but I'm assuming it's about an issue that's the same in regular Freeciv: When adding Settlers to an already-founded city, workers aren't automatically re-assigned. The newly added citizen becomes a specialist. This is not necessarily an issue, since the auto-assinment might not be what the player had in mind, and changing everything again can be quite tedious.
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Corbeau
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Re: Wish/priority/fix list

Post by Corbeau »

Pungtryne, I see that you entered 12 tens into the table. The point of this is to establish *priorities*, meaning, which stuff should be fixed *first*, not what should and what shouldn't be fixed. So giving equal priority to so much stuff basically ends up with none of them getting top priority, at least from your column.

Not a problem, just pointing out. You are simply nullifying your own priorities.
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AndreasR
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Re: Wish/priority/fix list

Post by AndreasR »

This has been released to production now.
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Corbeau
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Re: Wish/priority/fix list

Post by Corbeau »

Image
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
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Corbeau
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Re: Wish/priority/fix list

Post by Corbeau »

I added another "wish": Trident tileset.

Disclaimer: I put a high priority on it, but it doesn't mean it is a problem not having it (like the chat issue). It would simply make it much more playable for me, improve visibility and reduce the number of mistakes made while moving units. I am also aware it may be a lot of work (that I myself am unable to do) so I'm aware that the listed priority may not correspond with the development priority.

Also, added an "average" column.
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Corbeau
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Re: Wish/priority/fix list

Post by Corbeau »

Hm, here is a pretty straightforward wish... If a city is in revolt, I would like to see the word "Revolt" in the city menu, not "Peace" as it is now...
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
AndreasR
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Re: Wish/priority/fix list

Post by AndreasR »

Corbeau wrote:Hm, here is a pretty straightforward wish... If a city is in revolt, I would like to see the word "Revolt" in the city menu, not "Peace" as it is now...
This has been fixed now.
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Corbeau
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Re: Wish/priority/fix list

Post by Corbeau »

Chat malfunction seems to be fixed. At least I had no problems in the last day or two. Allied chat, however, not working as described.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
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Re: Wish/priority/fix list

Post by AndreasR »

Corbeau wrote: Allied chat, however, not working as described.
Do you have any more details about this?
madmax
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Re: Wish/priority/fix list

Post by madmax »

Corbeau wrote:Allied chat, however, not working as described.
Works for me right now (albeit in a normal, not longturn game, but that shouldn't make any difference).
What have you noticed? Are messages not sent? Are they public? Does it always happen or does it depend on content?
I don't know if it has been said, but the chat still defaults to public messages and you activate/deactivate messages to allies with the "shield" icon by the text box. Also, private messages ("player: message"), explicit public messages (": message") and explicit to-allies messages (". mesage") work as such, whatever the chat-to-allies state is.
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