LongTurn game 4 for Freeciv-web has been started now!

Planning and discussing Freeciv Longturn gaming
cazfi
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Joined: Tue Jan 29, 2013 6:54 pm

Re: LongTurn game 4 for Freeciv-web has been started now!

Post by cazfi »

These patches (in addition to ones needed already for 250 players) fix known problems with 500 player setup:

https://www.hostedredmine.com/issues/677112
https://www.hostedredmine.com/issues/677122
madmax
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Posts: 56
Joined: Sun Mar 26, 2017 5:34 pm

Re: LongTurn game 4 for Freeciv-web has been started now!

Post by madmax »

AndreasR wrote:any reasons why 500 players should not work in Freeciv-web?
There's a hardcoded

Code: Select all

ptile['owner'] != 255
in 2dcanvas/tilespec.js. I don't know if it would be a problem, though.
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Corbeau
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Joined: Mon Jan 13, 2014 11:13 pm

Re: LongTurn game 4 for Freeciv-web has been started now!

Post by Corbeau »

Turn 33

63 players active on this or the last turn

9 players active last 2-5 turns
6 players active last 6-10 turns
28 players active last 11-20 turns
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
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