These patches (in addition to ones needed already for 250 players) fix known problems with 500 player setup:
https://www.hostedredmine.com/issues/677112
https://www.hostedredmine.com/issues/677122
LongTurn game 4 for Freeciv-web has been started now!
Re: LongTurn game 4 for Freeciv-web has been started now!
There's a hardcodedAndreasR wrote:any reasons why 500 players should not work in Freeciv-web?
Code: Select all
ptile['owner'] != 255
Re: LongTurn game 4 for Freeciv-web has been started now!
Turn 33
63 players active on this or the last turn
9 players active last 2-5 turns
6 players active last 6-10 turns
28 players active last 11-20 turns
63 players active on this or the last turn
9 players active last 2-5 turns
6 players active last 6-10 turns
28 players active last 11-20 turns
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...