Arrows are still not visible in the new build.cazfi wrote:-> Bug #662684SMACX2 wrote:2. In the freeciv help browser the small arrows which indicate a submenu are not visible (but functional).
I've made a build with the patch from the bug ticket. Can you test if it helps: http://files.freeciv.org/packages/windo ... ross/test/
Installer_cross based Windows Installer testing
Re: Installer_cross based Windows Installer testing
Re: Installer_cross based Windows Installer testing
There a still no icons (see attachment).cazfi wrote:Second test uploaded: http://files.freeciv.org/packages/windo ... ross/test/
For this problem
"1. clicking on citizens in city screen does not change the specialist graphics. Output does change as expected, but the graphics show always normal workers."
I found that the citizen icon graphic (at the top) are updated when I click on another window and than again on the city screen.
Re: Installer_cross based Windows Installer testing
Do the icons work on msys2 based builds?
Re: Installer_cross based Windows Installer testing
-> Bug #664730SMACX2 wrote:1. clicking on citizens in city screen does not change the specialist graphics. Output does change as expected, but the graphics show always normal workers.
Re: Installer_cross based Windows Installer testing
Help menu icons issue: I had an opportunity to test on Windows a bit myself. installer_cross is built on top of crosser-based freeciv build - it justs installs such a build and necessary parts from crosser environment. The help menu icons are there when tested with full crosser environment (not using the installer at all), so the problem is probably just that some necessary file from the crosser environment is not included to the installer package.
Re: Installer_cross based Windows Installer testing
cazfi wrote:Do the icons work on msys2 based builds?
I tested
Freeciv-2.93.99-alpha+r35254-msys2-win64-gtk3.22-setup.exe
This has the same problems as other builds.
Re: Installer_cross based Windows Installer testing
Now that we have version control repository online again, also the nightly build of installer_cross builds has been revived.
http://files.freeciv.org/packages/windo ... s/nightly/
http://files.freeciv.org/packages/windo ... s/nightly/
Fix to this has been pushed today, so it should be ok in next nightly.cazfi wrote:-> Bug #664730SMACX2 wrote:1. clicking on citizens in city screen does not change the specialist graphics. Output does change as expected, but the graphics show always normal workers.
Re: Installer_cross based Windows Installer testing
installer_cross updated to use crosser-1.3, effective from next nightly.
For list of component versions in crosser-1.3, see http://cazfi.net/crosser/
For list of component versions in crosser-1.3, see http://cazfi.net/crosser/
Re: Installer_cross based Windows Installer testing
From tonight on, installer_cross nightly builds should contain threaded AI type.