gtk 3(.22) experience
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				uncivilizedplayer
 - Posts: 45
 - Joined: Sun Mar 08, 2015 9:08 pm
 
gtk 3(.22) experience
City view; units present strip needs the same unit properties as units supported strip. (fortify/sentry state, health)
Minimap; minimum x/y size needs to be slightly larger
Popup hints; ingame (main map view) popup hints text (middle click unit/terrain) is forced dark gray, overruling the gtk theme. This causes readability conflicts with dark themes. Hint text for other hints is coloured correct.
Text size; should be 10 or 11 default for all message types.
Unit image quality in city production queue; The scaled (shrunken) images looks very unsharp and fuzzy, please use a high quality scaler
			
			
									
						
										
						Minimap; minimum x/y size needs to be slightly larger
Popup hints; ingame (main map view) popup hints text (middle click unit/terrain) is forced dark gray, overruling the gtk theme. This causes readability conflicts with dark themes. Hint text for other hints is coloured correct.
Text size; should be 10 or 11 default for all message types.
Unit image quality in city production queue; The scaled (shrunken) images looks very unsharp and fuzzy, please use a high quality scaler
Re: gtk 3(.22) experience
You probably refer to bug #24642, fixed a couple of days ago.uncivilizedplayer wrote:City view; units present strip needs the same unit properties as units supported strip. (fortify/sentry state, health)
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				uncivilizedplayer
 - Posts: 45
 - Joined: Sun Mar 08, 2015 9:08 pm
 
Re: gtk 3(.22) experience
Yes just noticed it was fixed. @cazfi
Overall 3.22 plays well, the performance is good, would say equal to gtk2
biggest annoyance now is the broken Pillaging dialog, I cant clean up ruins in default ruleset civ2civ3
			
			
									
						
										
						Overall 3.22 plays well, the performance is good, would say equal to gtk2
biggest annoyance now is the broken Pillaging dialog, I cant clean up ruins in default ruleset civ2civ3
Re: gtk 3(.22) experience
Re: gtk 3(.22) experience, but no (.22)
In a 2.5.5 version +GTK3, when one unlocks the the mini map and one relock it, it resizes to the original, instead of doing the resizing like in GTK2.
			
			
									
						
										
						In a 2.5.5 version +GTK3, when one unlocks the the mini map and one relock it, it resizes to the original, instead of doing the resizing like in GTK2.
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				uncivilizedplayer
 - Posts: 45
 - Joined: Sun Mar 08, 2015 9:08 pm
 
Re: gtk 3(.22) experience
in gtk2 it never resized for me either (content in the pane never scaled )Arbogast wrote:Re: gtk 3(.22) experience, but no (.22)
In a 2.5.5 version +GTK3, when one unlocks the the mini map and one relock it, it resizes to the original, instead of doing the resizing like in GTK2.
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				uncivilizedplayer
 - Posts: 45
 - Joined: Sun Mar 08, 2015 9:08 pm
 
Re: gtk 3(.22) experience
helicopter cant conquer town "Witqos" , why? It says I must declare war, but I'm already at war.
gtk 3.22 r34566
TRUMPTRAIN
			
							gtk 3.22 r34566
TRUMPTRAIN
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- freeciv-T0641-Y02215-manual.sav.zip
 - (711.48 KiB) Downloaded 912 times
 
 
Re: gtk 3(.22) experience
Wait a minute !
In GTK2 when you unlock the mini map and then re-lock it, it goes back to the side bar but bigger.
In GTK3 it goes back to the tiny map as in the start of game.
Want some screenshots ?
			
			
									
						
										
						In GTK2 when you unlock the mini map and then re-lock it, it goes back to the side bar but bigger.
In GTK3 it goes back to the tiny map as in the start of game.
Want some screenshots ?
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				uncivilizedplayer
 - Posts: 45
 - Joined: Sun Mar 08, 2015 9:08 pm
 
Re: gtk 3(.22) experience
Ah ok I see what you mean.
I thought you meant the map content not scaling with the window size
			
			
									
						
										
						I thought you meant the map content not scaling with the window size
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				uncivilizedplayer
 - Posts: 45
 - Joined: Sun Mar 08, 2015 9:08 pm
 
Re: gtk 3(.22) experience
Remaining issues:
gtk 3.22 r34622
engineers can't perform the engineer task of pillaging (default civ2civ3 ruleset)
https://gna.org/bugs/?25284
helicopters and cavalry (possibly other units too) can't conquer empty enemy citys (default civ2civ3 ruleset)
https://gna.org/bugs/?25336
			
			
									
						
										
						gtk 3.22 r34622
engineers can't perform the engineer task of pillaging (default civ2civ3 ruleset)
https://gna.org/bugs/?25284
helicopters and cavalry (possibly other units too) can't conquer empty enemy citys (default civ2civ3 ruleset)
https://gna.org/bugs/?25336
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				uncivilizedplayer
 - Posts: 45
 - Joined: Sun Mar 08, 2015 9:08 pm
 
Re: gtk 3(.22) experience
- Marines, Tanks and Howitzers can't invade empty enemy cities either.
above units are supposed to be able to do the "conquer cities" action as per pedia, this is a major bug that needs fixing
			
			
									
						
										
						above units are supposed to be able to do the "conquer cities" action as per pedia, this is a major bug that needs fixing