Art required for freeciv proper (3.0)

Contribute, display and discuss art and tilesets for use in Freeciv here.
cazfi
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Joined: Tue Jan 29, 2013 6:54 pm

Art required for freeciv proper (3.0)

Postby cazfi » Fri Jan 09, 2015 8:41 pm

Open bugs in category "art" (usually missing gfx) are listed with query: http://gna.org/bugs/index.php?group=fre ... ory_id=103
Some art needs are not listed as "bugs", but as "features". Query for those: http://gna.org/patch/index.php?group=fr ... ory_id=103

The following 'metaticket' in our bug tracker link to art required for 3.0 release (work that still needs doing is in red/pink):
patch #5690

sveinung
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Posts: 430
Joined: Wed Feb 20, 2013 4:50 pm

Re: Art required for freeciv proper (3.0)

Postby sveinung » Wed Mar 30, 2016 8:50 pm

The tileset can now mark visually that a unit wants the player to decide what it should do. The tag is named "unit.action_decision_want". You can see how it is supposed to work in the the attached screen shot. I realize that the test art I used in the screen shot isn't good enough. I have therefore opened a request for art in our patch tracker.

I'm fairly new to working on Freeciv's graphics. Let me know if something is missing.

Edit (1st April 2016): Updated the post to reflect that the support now is there.
Attachments
ActionDecision.png
One Spy and one Diplomat that both want to pop up the action selection dialog.

sveinung
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Posts: 430
Joined: Wed Feb 20, 2013 4:50 pm

Re: Art required for freeciv proper (3.0)

Postby sveinung » Mon Oct 15, 2018 11:37 am

The above links to Gna! haven't worked for a long time. It went down. We started using Hosted Redmine as our new issue tracker.

New links