- dudes.png (3.83 KiB) Viewed 33472 times

Yes, I've thought to somehow make order variable (not always index 0 first), but not with very high priority.GriffonSpade wrote:I placed the female specialists as the 'first' version as well, since all the other dudes start with the male version, should make the population seem a little less lopsidedly male
patch #4516 (for TRUNK only)cazfi wrote:Yes, I've thought to somehow make order variable (not always index 0 first), but not with very high priority.GriffonSpade wrote:I placed the female specialists as the 'first' version as well, since all the other dudes start with the male version, should make the population seem a little less lopsidedly male
;CITY (city.png)
0, 0, "e_city_cantbuild"
0, 1, "e_city_lost"
0, 2, "e_city_love"
0, 3, "e_city_disorder"
0, 4, "e_city_famine"
0, 5, "e_city_famine_feared"
0, 6, "e_city_growth"
0, 7, "e_city_may_soon_grow"
0, 8, "e_city_aqueduct"
0, 9, "e_city_aq_building"
0, 10, "e_city_normal"
0, 11, "e_city_nuked"
0, 12, "e_city_cma_release"
0, 13, "e_city_gran_throttle"
0, 14, "e_city_transfer"
0, 15, "e_city_build"
0, 16, "e_city_production_changed"
0, 17, "e_disaster"
0, 18, "e_city_plague"
0, 19, "e_worklist" ;copy of 012,
0, 20, "e_city_radius_sq" ;copy of 012,
;GLOBAL (global.png)
0, 0, "e_nuke"
; 0, 1, "e_chem" ; Chemical Hazard Sign
; 0, 2, "e_warn" ; Yellow Caution sign
0, 3, "e_global_eco" ; Red Caution sign
; 0, 4, "e_no" ; No sign
;HUTS (hut.png)
0, 0, "e_hut_barb"
0, 1, "e_hut_city"
0, 2, "e_hut_gold"
0, 3, "e_hut_barb_killed"
0, 4, "e_hut_merc"
0, 5, "e_hut_settler"
0, 6, "e_hut_tech"
0, 7, "e_hut_barb_city_near"
Global Warming/Nuclear Winter icons. (Unlike the default, which oddly uses hot colors for nuclear winter and cold colors for global warming, these are more color appropriate to reduce confusion);DIPLOMATS (diplomat.png) based on Captain Nemo's Diplomat Unit
0, 0, "e_my_diplomat_poison"
0, 1, "e_my_diplomat_bribe"
0, 2, "e_my_diplomat_incite"
0, 3, "e_my_diplomat_embassy"
0, 4, "e_my_diplomat_failed"
0, 5, "e_my_diplomat_sabotage"
0, 6, "e_my_diplomat_theft"
0, 7, "e_diplomatic_incident"
0, 8, "e_my_diplomat_escape" ;base sprite for my diplomats
1, 0, "e_enemy_diplomat_poison"
1, 1, "e_enemy_diplomat_bribe"
1, 2, "e_enemy_diplomat_incite"
1, 3, "e_enemy_diplomat_embassy"
1, 4, "e_enemy_diplomat_failed"
1, 5, "e_enemy_diplomat_sabotage"
1, 6, "e_enemy_diplomat_theft"
; 1, 7, "e_enemy_diplomatic_incident"
; 1, 8, "e_enemy_diplomat_escape" ;base sprite for enemy diplomats
jjm@codewell.com> (cooling flakes);WEATHER (weather.png) ; based on Jeff Mallatt <
; Global warming progress indicators:
0, 0, "s.warming_sun_0"
0, 1, "s.warming_sun_1"
0, 2, "s.warming_sun_2"
0, 3, "s.warming_sun_3"
0, 4, "s.warming_sun_4"
0, 5, "s.warming_sun_5"
0, 6, "s.warming_sun_6"
0, 7, "s.warming_sun_7"
; Nuclear winter progress indicators:
1, 0, "s.cooling_flake_0"
1, 1, "s.cooling_flake_1"
1, 2, "s.cooling_flake_2"
1, 3, "s.cooling_flake_3"
1, 4, "s.cooling_flake_4"
1, 5, "s.cooling_flake_5"
1, 6, "s.cooling_flake_6"
1, 7, "s.cooling_flake_7"