Better Starting Point Selection Algorithm
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- Posts: 49
- Joined: Sat Apr 05, 2014 9:29 pm
Better Starting Point Selection Algorithm
I've found that if you select more than 20 players at the beginning of the game, there's no way FreeCiv can find starting positions for them, and instead throws an error. This means that if you want a real kick-in-the-door kind of world with lots of combat, diplomacy, et cetera from the start (history did not start in 800 AD after all) you have to make your map really small, and that means that you're playing on a small map, which is no fun either. Could we get a better algorithm for initializing players? It's okay if they start on whacky terrains - that happens in real life, and you don't see the Nepalese or Inuit complaining all day about it!
Re: Better Starting Point Selection Algorithm
Have you tried using the "Tiles Per Player" map size definition? That should let you play with more than 20 players and not have to worry about it being to crowded.
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- Posts: 49
- Joined: Sat Apr 05, 2014 9:29 pm
Re: Better Starting Point Selection Algorithm
There's an idea! I may try that. Thanks! I like to play with a huge number of players and raging hordes of barbarians!jerk-o wrote:Have you tried using the "Tiles Per Player" map size definition? That should let you play with more than 20 players and not have to worry about it being to crowded.