New private messaging system

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
Post Reply
monamipierrot
Posts: 35
Joined: Tue Mar 11, 2014 9:54 pm

New private messaging system

Post by monamipierrot »

The problem with messaging in LT (longturn) style multiplayer games is that many players simply DON'T pay attention to the chat window. This happens both to newbies and to veteran players. Not knowing what's happening in the chat is a great disadvantage and also an issue for administrator cause is difficoult to have people read important messages.

The goal is to make players aware if there are private/ally/important messages in the chat without having to open the windows.
This could be achieved simply by adding a number between brackets next to "chat" in the window tab. This number is the number of unread private/ally/important messages. If number is >0 the tab text itself should be in bold or in red. So if you see chat(3) you will know there are 3 unread messages. Also, a sound should be heard when a new message is incoming.
Important message: there's no category I know about this. However, I strongly suggest to introduce a new category for important message, such as "admin messages". These would be pop-up by default, and the pop-up can be turned off manually in the message options.

Also, an automated backup of messages (client side) should be implemented. To save space, only chat-window-enabled messages should be saved.
cazfi
Elite
Posts: 3093
Joined: Tue Jan 29, 2013 6:54 pm

Re: New private messaging system

Post by cazfi »

monamipierrot wrote:Important message: there's no category I know about this. However, I strongly suggest to introduce a new category for important message, such as "admin messages". These would be pop-up by default, and the pop-up can be turned off manually in the message options.
See "/help wall"
Post Reply