mqtracks wrote:cazfi wrote:mqtracks wrote:? I'm missing some of the situations discussed in previous posts. On top of that, is it hard to assign multiple songs to the same tag so that it randomly selects one without ever repeating the same one?
These are things still to implement. We've just got the first patch of the series made.
OK. I'd say though that this has to be 1st priority because otherwise there is only one track for each game!
I'd rather not extend the temporary solution of having music tied to city styles. In it's current form it allowed us to enable in-game music at all, but building it up there would mean extra work in doing it first one way, and later the other way. Unfortunately the proper way to do this takes a lot of work the get the foundation in place.
While testing this, you can use the editor to setup yourself to be able to gain the tech that transitions you to the next city style - and though I've not tested it specifically, giving the tech in editor should directly switch the music too. You can also modify the cities.ruleset to add new city_styles (with gfx identical to existing ones, but having new music tags).
mqtracks wrote:We must find a way to so that I can send you the music files and you can test them too.
Well, if you don't have specific reason not to, I'd say best way to proceed is that you create the tickets for adding the tracks yourself, and attach the track to that ticket:
http://gna.org/patch/?func=additem&group=freeciv I guess category "art" will suffice for any form of art, so we don't need to add separate one for audio.