(So that those working with 2.5 don't have to redo all the 2.4-2.5 spec file changes manually)
unitextras.spec:
Added Convert Icon to the tileset(but not spec file) at 3,6
terrain2.spec:
the t.l2.floor cells should be replaced with these (deep/ocean use the same blending mask now)
Code: Select all
;Deep Ocean blended with Shallow Ocean
15, 0, "t.l2.floor_cell_u_f_f_f"
15, 1, "t.l2.floor_cell_u_c_f_f"
15, 2, "t.l2.floor_cell_u_f_c_f"
15, 3, "t.l2.floor_cell_u_c_c_f"
15, 4, "t.l2.floor_cell_u_f_f_c"
15, 5, "t.l2.floor_cell_u_c_f_c"
15, 6, "t.l2.floor_cell_u_f_c_c"
15, 7, "t.l2.floor_cell_u_c_c_c"
16, 0, "t.l2.floor_cell_d_f_f_f"
16, 1, "t.l2.floor_cell_d_c_f_f"
16, 2, "t.l2.floor_cell_d_f_c_f"
16, 3, "t.l2.floor_cell_d_c_c_f"
16, 4, "t.l2.floor_cell_d_f_f_c"
16, 5, "t.l2.floor_cell_d_c_f_c"
16, 6, "t.l2.floor_cell_d_f_c_c"
16, 7, "t.l2.floor_cell_d_c_c_c"
17, 0, "t.l2.floor_cell_l_f_f_f"
17, 0, "t.l2.floor_cell_l_f_c_f"
17, 2, "t.l2.floor_cell_l_c_f_f"
17, 2, "t.l2.floor_cell_l_c_c_f"
17, 4, "t.l2.floor_cell_l_f_f_c"
17, 4, "t.l2.floor_cell_l_f_c_c"
17, 6, "t.l2.floor_cell_l_c_f_c"
17, 6, "t.l2.floor_cell_l_c_c_c"
17, 1, "t.l2.floor_cell_r_f_f_f"
17, 1, "t.l2.floor_cell_r_f_c_f"
17, 3, "t.l2.floor_cell_r_c_f_f"
17, 3, "t.l2.floor_cell_r_c_c_f"
17, 5, "t.l2.floor_cell_r_f_f_c"
17, 5, "t.l2.floor_cell_r_f_c_c"
17, 7, "t.l2.floor_cell_r_c_f_c"
17, 7, "t.l2.floor_cell_r_c_c_c"
Added monorails, I used 'mono' as the stem(to fit in with road/pave/rail) (Suggested placement just below the ;railroad section)
Code: Select all
;monorails
9, 0, "r.mono_isolated"
9, 1, "r.mono_n"
9, 2, "r.mono_ne"
9, 3, "r.mono_e"
9, 4, "r.mono_se"
9, 5, "r.mono_s"
9, 6, "r.mono_sw"
9, 7, "r.mono_w"
9, 8, "r.mono_nw"
Code: Select all
1, 11, "t.blend.coast"
1, 11, "t.blend.ocean"
1, 11, "t.blend.floor"
1, 11, "t.blend.lake"