(So that those working with 2.5 don't have to redo all the 2.4-2.5 spec file changes manually)

unitextras.spec:

Added Convert Icon to the tileset(but not spec file) at 3,6

terrain2.spec:

the t.l2.floor cells should be replaced with these (deep/ocean use the same blending mask now)

Code: Select all

`;Deep Ocean blended with Shallow Ocean`

15, 0, "t.l2.floor_cell_u_f_f_f"

15, 1, "t.l2.floor_cell_u_c_f_f"

15, 2, "t.l2.floor_cell_u_f_c_f"

15, 3, "t.l2.floor_cell_u_c_c_f"

15, 4, "t.l2.floor_cell_u_f_f_c"

15, 5, "t.l2.floor_cell_u_c_f_c"

15, 6, "t.l2.floor_cell_u_f_c_c"

15, 7, "t.l2.floor_cell_u_c_c_c"

16, 0, "t.l2.floor_cell_d_f_f_f"

16, 1, "t.l2.floor_cell_d_c_f_f"

16, 2, "t.l2.floor_cell_d_f_c_f"

16, 3, "t.l2.floor_cell_d_c_c_f"

16, 4, "t.l2.floor_cell_d_f_f_c"

16, 5, "t.l2.floor_cell_d_c_f_c"

16, 6, "t.l2.floor_cell_d_f_c_c"

16, 7, "t.l2.floor_cell_d_c_c_c"

17, 0, "t.l2.floor_cell_l_f_f_f"

17, 0, "t.l2.floor_cell_l_f_c_f"

17, 2, "t.l2.floor_cell_l_c_f_f"

17, 2, "t.l2.floor_cell_l_c_c_f"

17, 4, "t.l2.floor_cell_l_f_f_c"

17, 4, "t.l2.floor_cell_l_f_c_c"

17, 6, "t.l2.floor_cell_l_c_f_c"

17, 6, "t.l2.floor_cell_l_c_c_c"

17, 1, "t.l2.floor_cell_r_f_f_f"

17, 1, "t.l2.floor_cell_r_f_c_f"

17, 3, "t.l2.floor_cell_r_c_f_f"

17, 3, "t.l2.floor_cell_r_c_c_f"

17, 5, "t.l2.floor_cell_r_f_f_c"

17, 5, "t.l2.floor_cell_r_f_c_c"

17, 7, "t.l2.floor_cell_r_c_f_c"

17, 7, "t.l2.floor_cell_r_c_c_c"

terrain1.spec:

Added monorails, I used 'mono' as the stem(to fit in with road/pave/rail) (Suggested placement just below the ;railroad section)

Code: Select all

`;monorails`

9, 0, "r.mono_isolated"

9, 1, "r.mono_n"

9, 2, "r.mono_ne"

9, 3, "r.mono_e"

9, 4, "r.mono_se"

9, 5, "r.mono_s"

9, 6, "r.mono_sw"

9, 7, "r.mono_w"

9, 8, "r.mono_nw"

The ocean blend tile (this section is located at the bottom of the specfile) has been changed from the desert tile(0,0), to a mutilated desert tile at (1,11) (Part of the edit that removed 'sand' from appearing near the edge of the map or unexplored areas)

Code: Select all

`1, 11, "t.blend.coast"`

1, 11, "t.blend.ocean"

1, 11, "t.blend.floor"

1, 11, "t.blend.lake"