Useless bombers?
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ricardisimo
- Posts: 11
- Joined: Mon Dec 29, 2025 12:40 am
Re: Useless bombers?
It doesn't strike you as odd that green warriors (or pretty much any other troop) can kill a stack of settlers (or diplomats, spies, etc.), but stealth bomber cannot?
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ricardisimo
- Posts: 11
- Joined: Mon Dec 29, 2025 12:40 am
Re: Useless bombers?
Is there any change I can make in the game ruleset to get stealth bomber to behave more like what I expect? Right now this is the only military troop that cannot kill a diplomat in one shot. This should be close to, if not the highest damage-generating in the game, but right now it is easily the weakest.
Re: Useless bombers?
Sounds like you want to make them to use the regular attack instead of bombardment. Removing the "Bombarder" flag from them in the units.ruleset should do the trick.
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ricardisimo
- Posts: 11
- Joined: Mon Dec 29, 2025 12:40 am
Re: Useless bombers?
I'll try that. Thank you!
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ricardisimo
- Posts: 11
- Joined: Mon Dec 29, 2025 12:40 am
Re: Useless bombers?
I removed that flag from the stealth bomber, specifically, with no effect. Do I also have to remove "Bombarder" from the list of flags higher up in this file?
Code: Select all
flags =
{ "name", "helptxt"
_("Fortress"), _("Can build Forts and Fortresses.")
_("Transform")
_("AirAttacker"), _("Very bad at attacking AEGIS.")
_("Submarine"), _("Attack value halved when attacking Destroyer.")
_("Unbribable")
_("TradeRoute"), _("Can establish trade routes (must travel to target city).")
_("HelpWonder")
_("Capturer"), _("Can capture some enemy units.")
_("Capturable"), _("Can be captured by some enemy units.")
_("Bombarder")
_("Cities")
_("AddToCity")
_("Nuclear")
_("Paratroopers"), _("Can be paradropped from a friendly city or suitable base.")
_("Marines"), _("Can launch attack from non-native tiles.")
_("Cant_Fortify")
_("OneAttack")
}-
Dino the Dinosore
- Hardened
- Posts: 219
- Joined: Sun Dec 31, 2017 3:41 am
Re: Useless bombers?
Which ruleset are you using? In the default civ2civ3 ruleset, there's lines in actions.ruleset -
which prevent a unit from attacking if it can bombard. Removing "Bombard" from that allows all units which can bombard to also do regular attacks.
Code: Select all
attack_blocked_by = "Collect Ransom", "Capture Units", "Bombard",
"Explode Nuclear", "Nuke City", "Nuke Units"
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ricardisimo
- Posts: 11
- Joined: Mon Dec 29, 2025 12:40 am
Re: Useless bombers?
Never mind (I think)... I did a search within the units ruleset for Stealth Bomber, and the first result was actually the regular Bomber, where it says
I just noticed my mistake and removed the flag from Stealth Bomber as well. I imagine it will work as expected now, but I'll report back if not.
Separate question: I've used Stealth Bomber for attacks many dozens of times now, and never once has my unit promoted; they are always regular veterans (only because of the airport). Is it safe to assume that "bombard" is an action that never affects veterancy? Thanks again.
Edit: I can answer my own question... I just did a regular attack and promoted to hardened on the very first try, so it would appear that my suspicion was correct. Thanks again all.
Code: Select all
obsolete_by = "Stealth Bomber"Separate question: I've used Stealth Bomber for attacks many dozens of times now, and never once has my unit promoted; they are always regular veterans (only because of the airport). Is it safe to assume that "bombard" is an action that never affects veterancy? Thanks again.
Edit: I can answer my own question... I just did a regular attack and promoted to hardened on the very first try, so it would appear that my suspicion was correct. Thanks again all.