Useless bombers?

Can't beat the AI? Is it too tame? Discuss the best strategies!
ricardisimo
Posts: 11
Joined: Mon Dec 29, 2025 12:40 am

Re: Useless bombers?

Post by ricardisimo »

It doesn't strike you as odd that green warriors (or pretty much any other troop) can kill a stack of settlers (or diplomats, spies, etc.), but stealth bomber cannot?
ricardisimo
Posts: 11
Joined: Mon Dec 29, 2025 12:40 am

Re: Useless bombers?

Post by ricardisimo »

Is there any change I can make in the game ruleset to get stealth bomber to behave more like what I expect? Right now this is the only military troop that cannot kill a diplomat in one shot. This should be close to, if not the highest damage-generating in the game, but right now it is easily the weakest.
cazfi
Elite
Posts: 3457
Joined: Tue Jan 29, 2013 6:54 pm

Re: Useless bombers?

Post by cazfi »

Sounds like you want to make them to use the regular attack instead of bombardment. Removing the "Bombarder" flag from them in the units.ruleset should do the trick.
ricardisimo
Posts: 11
Joined: Mon Dec 29, 2025 12:40 am

Re: Useless bombers?

Post by ricardisimo »

I'll try that. Thank you!
ricardisimo
Posts: 11
Joined: Mon Dec 29, 2025 12:40 am

Re: Useless bombers?

Post by ricardisimo »

I removed that flag from the stealth bomber, specifically, with no effect. Do I also have to remove "Bombarder" from the list of flags higher up in this file?

Code: Select all

flags =
  { "name", "helptxt"
    _("Fortress"), _("Can build Forts and Fortresses.")
    _("Transform")
    _("AirAttacker"), _("Very bad at attacking AEGIS.")
    _("Submarine"), _("Attack value halved when attacking Destroyer.")
    _("Unbribable")
    _("TradeRoute"), _("Can establish trade routes (must travel to target city).")
    _("HelpWonder")
    _("Capturer"),   _("Can capture some enemy units.")
    _("Capturable"), _("Can be captured by some enemy units.")
    _("Bombarder")
    _("Cities")
    _("AddToCity")
    _("Nuclear")
    _("Paratroopers"), _("Can be paradropped from a friendly city or suitable base.")
    _("Marines"), _("Can launch attack from non-native tiles.")
    _("Cant_Fortify")
    _("OneAttack")
  }
Dino the Dinosore
Hardened
Posts: 219
Joined: Sun Dec 31, 2017 3:41 am

Re: Useless bombers?

Post by Dino the Dinosore »

Which ruleset are you using? In the default civ2civ3 ruleset, there's lines in actions.ruleset -

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attack_blocked_by = "Collect Ransom", "Capture Units", "Bombard",
                    "Explode Nuclear", "Nuke City", "Nuke Units"
which prevent a unit from attacking if it can bombard. Removing "Bombard" from that allows all units which can bombard to also do regular attacks.
ricardisimo
Posts: 11
Joined: Mon Dec 29, 2025 12:40 am

Re: Useless bombers?

Post by ricardisimo »

Never mind (I think)... I did a search within the units ruleset for Stealth Bomber, and the first result was actually the regular Bomber, where it says

Code: Select all

obsolete_by   = "Stealth Bomber"
I just noticed my mistake and removed the flag from Stealth Bomber as well. I imagine it will work as expected now, but I'll report back if not.

Separate question: I've used Stealth Bomber for attacks many dozens of times now, and never once has my unit promoted; they are always regular veterans (only because of the airport). Is it safe to assume that "bombard" is an action that never affects veterancy? Thanks again.

Edit: I can answer my own question... I just did a regular attack and promoted to hardened on the very first try, so it would appear that my suspicion was correct. Thanks again all.
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