Changes in what a 3.3 ruleset can do
Re: Changes in what a 3.3 ruleset can do
CanEscape as internal action, to give modders action enablers control over it. RM #391
Re: Changes in what a 3.3 ruleset can do
Added support for ranges Tile, CAdjacent, and Adjacent for UnitClass requirements. osdn #43704
Re: Changes in what a 3.3 ruleset can do
Added support for ranges Tile, CAdjacent, and Adjacent for UnitClassFlag requirements. RM #401
- Alien Valkyrie
- Elite
- Posts: 514
- Joined: Sun Feb 10, 2013 10:21 pm
- Location: Stuttgart, Germany
Re: Changes in what a 3.3 ruleset can do
Removed limit on requirement vector length. RM #541
Note that at some point beyond a couple hundred requirements in one place, you will run into issues transmitting ruleset data to the client as individual packets get too large. I don't expect this to ever happen in practice.
Note that at some point beyond a couple hundred requirements in one place, you will run into issues transmitting ruleset data to the client as individual packets get too large. I don't expect this to ever happen in practice.
~ AVL
Re: Changes in what a 3.3 ruleset can do
Support added for Local range Tech requirements. RM #512
The most obvious use-case is giving science bonus for researching specific tech.
The most obvious use-case is giving science bonus for researching specific tech.
Re: Changes in what a 3.3 ruleset can do
Trade Goods now have a "select_priority" controlling which good trade route will carry. osdn #48250
Re: Changes in what a 3.3 ruleset can do
Lua: New create_trade_route() method. osdn #46550
Re: Changes in what a 3.3 ruleset can do
New building flag Infra for converting production into infra points. RM #563
Re: Changes in what a 3.3 ruleset can do
Local range supported also for TechFlag requirement. RM #573