How did they make this stuff to work like that? In a normal longturn there is no problem with skipping building this stuff.
"Epiphany — 05/25/2023 7:29 AM
TIp of the Day - Longturn multiplayer is a format that takes a 500 turn game and compresses into 120 turns/days. For each nation, three wonders were intended as meta-wonders to accelerate the game to a shorter timeframe. These very important wonders are less strategic and more obligatory to the DNA of longturn format. You're doing it wrong if you make a bunch of other wonders without making these 3. DO NOT SKIP making THESE 3 WONDERS
Civil wonder - These provide a much needed boost to your overall nation by letting you celebrate easier, get more bonuses from it, grow faster, and use more trade from the bonuses and the higher population.
Marco Polo's Embassy - The most important wonder in the game. Many turns of obligatory setting up trade routes in Civ2 was replaced with a single meta-wonder with the same all-important vital economic bonus. So, it is not really an optional wonder. The only optional strategy involved is whether you make sacrifices to get it earlier, or try some other tricks to get some gains by delaying it 5 or 12 turns. Your nation is not viably competitive without this wonder
Michelangelo's Chapel - You simply can't compete in population growth without the extra 3 or 4 content citizens this wonder provides."
How is this stuff FCW specific?
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Re: How is this stuff FCW specific?
How does the FCW-specific game format affect the strategy and importance of the Civil wonder, Marco Polo's Embassy, and Michelangelo's Chapel compared to a normal longturn game?