Changes in what a 3.2 ruleset can do

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
cazfi
Elite
Posts: 3111
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Client-side unit age requirements are now supported. osdn #48928
cazfi
Elite
Posts: 3111
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

New Impr_Upkeep_Reduction effect. RM #310
cazfi
Elite
Posts: 3111
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added support for ranges Tile, CAdjacent, and Adjacent for UnitType requirements. RM #347
cazfi
Elite
Posts: 3111
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Max number of techs increased to 400. RM #355
cazfi
Elite
Posts: 3111
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

cazfi wrote: Tue Apr 02, 2024 8:38 pm Added support for ranges Tile, CAdjacent, and Adjacent for UnitType requirements. RM #347
This got posted to wrong thread. It's not in 3.2, but only in 3.3.
cazfi
Elite
Posts: 3111
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Max number of unit types increased to 300. RM #375
cazfi
Elite
Posts: 3111
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Max number of multipliers (policies) increased to 50. RM #411
Post Reply