civ2civ3 ruleset, federation.
It would seem that it starts with the second worker in a city, but surely there is a more precise rule ?
Why is it that a worker's upkeep sometimes costs 2 golds ?
Re: Why is it that a worker's upkeep sometimes costs 2 golds ?
Reading the ruleset, gold upkeep is always x2 under Federation. I don't see any effect to give free gold upkeep under Federation (to pay half of the first unit's upkeep)
Re: Why is it that a worker's upkeep sometimes costs 2 golds ?
I still don't know any better, but here is an illustration. Both workers are on the same tile and 2 "walking turns" away from their home city. I don't know how old they are. Year is 1000 CE, turn is 151.
Re: Why is it that a worker's upkeep sometimes costs 2 golds ?
Do you happen to have King Richard's Crusade? It seem to forgive 2 Gold Upkeep per city, i.e., that of the first worker.
civ2civ3 effects.ruleset:
civ2civ3 effects.ruleset:
Code: Select all
[effect_king_richards_crusade_1]
type = "Unit_Upkeep_Free_Per_City"
value = 2
reqs =
{ "type", "name", "range"
"Building", "King Richard's Crusade", "Player"
"OutputType", "Gold", "Local"
}
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Re: Why is it that a worker's upkeep sometimes costs 2 golds ?
Does the presence of King Richard's Crusade in the civ2civ3 ruleset forgive 2 gold upkeep per city, specifically for the first worker?