cazfi wrote: ↑Sun Jul 09, 2023 9:48 pm
cazfi wrote: ↑Sun Jul 09, 2023 9:40 pmBut the authoritative (and versioned! - should be accurate for specific freeciv version it's part of) document README.effects seems not to have that part!
->
osdn #48374
Yes.
That is v2.6 version. I should have stated it clearly and bold.
The
cumulative part of an effect becomes evident when one differentiates (for instance) a building.
Suppose we want the granary to be split in a two parts:
a) granary (25% retention of food when city size shrinks/grows)
b) warehouse (additional 25% retention... blah blah)
I suppose the original comments meant to indicate that a city a certain size should appear ... a certain way and when needs something (an improvement), an appropriate image (according to the styles) is used... but ... it got lost?
This 'city needs an improvement to grow beyond size X' has been one of my most ... teeth grinding motive. WHAT IMPROVEMENT?!
I understand now why so. I understand why i want an aqueduct, then a sewer system, then maybe other things to allow 'scaled' growth...
Acqueduct and Sewer are fairly "standard". But then one might consider adding other "steps" in between (another building, another tech).
The steps dont even have to be in a specific order... The point is to reach the "unlock the city unlimited growth" stage...
Or in other words, 'consider' the cumulative effects and requirements...
I understand this is old stuff for most... Im slow to catch up.
Thanks for clarifying. Cheers o/